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17 lines
490 B
C#
17 lines
490 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotActivateEffect")]
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public class FieEmitObjectQueenChrysalisPenetrateShotActivateEffect : FieEmittableObjectBase
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{
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private const float DURATION = 3f;
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public override void awakeEmitObject()
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{
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base.transform.rotation = Quaternion.LookRotation(directionalVec);
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destoryEmitObject(3f);
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}
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}
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}
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