mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
229 lines
5.2 KiB
C#
229 lines
5.2 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Collections;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
public class SEGIDemo : MonoBehaviour
|
|
{
|
|
SEGI segi;
|
|
|
|
public GameObject throwObject;
|
|
List<GameObject> thrownObjects = new List<GameObject>();
|
|
|
|
public LayerMask grabMask;
|
|
|
|
public Text voxelResolution;
|
|
public Text reflections;
|
|
public Text cones;
|
|
public Text coneTraceSteps;
|
|
public Text infiniteBounces;
|
|
public Text gi;
|
|
public Text fpsCounter;
|
|
public Text spawnedObjects;
|
|
|
|
Transform heldObject;
|
|
Transform heldObjectParent;
|
|
|
|
public SEGIPreset low;
|
|
public SEGIPreset medium;
|
|
public SEGIPreset high;
|
|
public SEGIPreset ultra;
|
|
|
|
float fps;
|
|
float prevfps;
|
|
int spawnedObjectsCounter;
|
|
|
|
public GameObject infoOverlay;
|
|
|
|
void Start()
|
|
{
|
|
segi = GetComponent<SEGI>();
|
|
}
|
|
|
|
void UpdateUIText()
|
|
{
|
|
voxelResolution.text = "Voxel Resolution: " + (segi.voxelResolution == SEGI.VoxelResolution.low ? "128" : "256");
|
|
reflections.text = "Reflections: " + (segi.doReflections ? "On" : "Off");
|
|
cones.text = "Cones: " + segi.cones.ToString();
|
|
coneTraceSteps.text = "Cone Trace Steps: " + segi.coneTraceSteps.ToString();
|
|
infiniteBounces.text = "Infinite Bounces: " + (segi.infiniteBounces ? "On" : "Off");
|
|
gi.text = "GI: " + (segi.enabled ? "On" : "Off");
|
|
|
|
fps = Mathf.Lerp(fps, Mathf.Lerp(1.0f / Time.deltaTime, prevfps, 0.5f), 3.0f * Time.deltaTime);
|
|
|
|
fpsCounter.text = "FPS: " + Mathf.RoundToInt(fps).ToString();
|
|
|
|
spawnedObjects.text = "Spawned Objects: " + spawnedObjectsCounter.ToString();
|
|
|
|
prevfps = 1.0f / Time.deltaTime;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateUIText();
|
|
|
|
if (Input.GetKeyDown(KeyCode.G))
|
|
{
|
|
if (segi.enabled)
|
|
{
|
|
segi.enabled = false;
|
|
gi.text = "GI: Off";
|
|
AddBadAmbient();
|
|
}
|
|
else
|
|
{
|
|
segi.enabled = true;
|
|
gi.text = "GI: On";
|
|
RemoveBadAmbient();
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.I))
|
|
{
|
|
segi.infiniteBounces = !segi.infiniteBounces;
|
|
infiniteBounces.text = segi.infiniteBounces ? "Infinite Bounces: On" : "Infinite Bounces: Off";
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.R))
|
|
{
|
|
if (segi.voxelResolution == SEGI.VoxelResolution.high)
|
|
{
|
|
segi.voxelResolution = SEGI.VoxelResolution.low;
|
|
voxelResolution.text = "Voxel Resolution: 128";
|
|
}
|
|
else
|
|
{
|
|
segi.voxelResolution = SEGI.VoxelResolution.high;
|
|
voxelResolution.text = "Voxel Resolution: 256";
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Alpha1))
|
|
segi.ApplyPreset(low);
|
|
if (Input.GetKeyDown(KeyCode.Alpha2))
|
|
segi.ApplyPreset(medium);
|
|
if (Input.GetKeyDown(KeyCode.Alpha3))
|
|
segi.ApplyPreset(high);
|
|
if (Input.GetKeyDown(KeyCode.Alpha4))
|
|
segi.ApplyPreset(ultra);
|
|
|
|
//Throw an object
|
|
if (Input.GetKeyDown(KeyCode.Q))
|
|
{
|
|
GameObject thrownObject = Instantiate(throwObject, transform.position + transform.forward * 4.0f, transform.rotation) as GameObject;
|
|
Rigidbody thrownRigidbody = thrownObject.GetComponent<Rigidbody>();
|
|
thrownRigidbody.AddForce(transform.forward * 1000.0f);
|
|
thrownObjects.Add(thrownObject);
|
|
spawnedObjectsCounter++;
|
|
}
|
|
|
|
//Clear thrown objects
|
|
if (Input.GetKeyDown(KeyCode.C))
|
|
{
|
|
foreach (GameObject thrownObject in thrownObjects)
|
|
{
|
|
Destroy(thrownObject);
|
|
}
|
|
|
|
thrownObjects.Clear();
|
|
spawnedObjectsCounter = 0;
|
|
}
|
|
|
|
//Grabbing and moving objects
|
|
if (Input.GetKeyDown(KeyCode.E))
|
|
{
|
|
if (heldObject == null)
|
|
{
|
|
RaycastHit hit;
|
|
|
|
if (Physics.Raycast(new Ray(transform.position, transform.forward), out hit, 50.0f, grabMask))
|
|
{
|
|
heldObject = hit.transform;
|
|
heldObjectParent = heldObject.parent;
|
|
heldObject.SetParent(transform);
|
|
Debug.Log("Grabbed " + hit.transform.gameObject.name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (heldObjectParent != null)
|
|
{
|
|
heldObject.SetParent(heldObjectParent);
|
|
}
|
|
else
|
|
{
|
|
heldObject.SetParent(null);
|
|
}
|
|
heldObject = null;
|
|
}
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.PageUp))
|
|
{
|
|
segi.sun.intensity += 1.0f * Time.deltaTime;
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.PageDown))
|
|
{
|
|
segi.sun.intensity -= 1.0f * Time.deltaTime;
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.Home))
|
|
{
|
|
segi.softSunlight += 1.0f * Time.deltaTime;
|
|
segi.softSunlight = Mathf.Max(0.0f, segi.softSunlight);
|
|
}
|
|
if (Input.GetKey(KeyCode.End))
|
|
{
|
|
segi.softSunlight -= 1.0f * Time.deltaTime;
|
|
segi.softSunlight = Mathf.Max(0.0f, segi.softSunlight);
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.RightArrow))
|
|
{
|
|
segi.sun.transform.RotateAround(segi.sun.transform.position, Vector3.up, 30.0f * Time.deltaTime);
|
|
}
|
|
if (Input.GetKey(KeyCode.LeftArrow))
|
|
{
|
|
segi.sun.transform.RotateAround(segi.sun.transform.position, Vector3.down, 30.0f * Time.deltaTime);
|
|
}
|
|
if (Input.GetKey(KeyCode.UpArrow))
|
|
{
|
|
segi.sun.transform.Rotate(Vector3.right * 30.0f * Time.deltaTime);
|
|
}
|
|
if (Input.GetKey(KeyCode.DownArrow))
|
|
{
|
|
segi.sun.transform.Rotate(Vector3.left * 30.0f * Time.deltaTime);
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.H))
|
|
{
|
|
if (infoOverlay.activeSelf)
|
|
{
|
|
infoOverlay.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
infoOverlay.SetActive(true);
|
|
}
|
|
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Escape))
|
|
{
|
|
Application.Quit();
|
|
}
|
|
}
|
|
|
|
private void RemoveBadAmbient()
|
|
{
|
|
RenderSettings.ambientIntensity = 0.0f;
|
|
}
|
|
|
|
private void AddBadAmbient()
|
|
{
|
|
RenderSettings.ambientIntensity = 1.0f;
|
|
}
|
|
|
|
}
|