mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.PostProcessing
|
|
{
|
|
[Serializable]
|
|
public class MotionBlurModel : PostProcessingModel
|
|
{
|
|
[Serializable]
|
|
public struct Settings
|
|
{
|
|
[Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
|
|
public float shutterAngle;
|
|
|
|
[Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")]
|
|
public int sampleCount;
|
|
|
|
[Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
|
|
public float frameBlending;
|
|
|
|
public static Settings defaultSettings
|
|
{
|
|
get
|
|
{
|
|
return new Settings
|
|
{
|
|
shutterAngle = 270f,
|
|
sampleCount = 10,
|
|
frameBlending = 0f
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
Settings m_Settings = Settings.defaultSettings;
|
|
public Settings settings
|
|
{
|
|
get { return m_Settings; }
|
|
set { m_Settings = value; }
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
m_Settings = Settings.defaultSettings;
|
|
}
|
|
}
|
|
}
|