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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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namespace UnityEngine.PostProcessing
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{
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[Serializable]
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public class GrainModel : PostProcessingModel
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{
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[Serializable]
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public struct Settings
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{
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[Tooltip("Enable the use of colored grain.")]
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public bool colored;
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[Range(0f, 1f), Tooltip("Grain strength. Higher means more visible grain.")]
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public float intensity;
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[Range(0.3f, 3f), Tooltip("Grain particle size.")]
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public float size;
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[Range(0f, 1f), Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")]
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public float luminanceContribution;
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public static Settings defaultSettings
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{
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get
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{
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return new Settings
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{
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colored = true,
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intensity = 0.5f,
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size = 1f,
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luminanceContribution = 0.8f
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};
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}
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}
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}
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[SerializeField]
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Settings m_Settings = Settings.defaultSettings;
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public Settings settings
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{
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get { return m_Settings; }
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set { m_Settings = value; }
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}
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public override void Reset()
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{
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m_Settings = Settings.defaultSettings;
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}
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}
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}
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