mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
172 lines
4.5 KiB
C#
172 lines
4.5 KiB
C#
using Fie.Scene;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Fie.Manager
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{
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public sealed class FieManagerFactory : MonoBehaviour
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{
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private FieSceneType _currentSceneType;
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private static FieManagerFactory instance;
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private Dictionary<Type, FieManagerBase> managerList = new Dictionary<Type, FieManagerBase>();
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public static FieManagerFactory I
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{
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get
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{
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if (instance == null)
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{
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instance = UnityEngine.Object.FindObjectOfType<FieManagerFactory>();
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if (instance == null)
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{
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GameObject gameObject = new GameObject();
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UnityEngine.Object.DontDestroyOnLoad(gameObject);
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instance = gameObject.AddComponent<FieManagerFactory>();
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gameObject.name = instance.GetType().Name;
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}
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}
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return instance;
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}
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}
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public FieSceneType currentSceneType
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{
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get
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{
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return _currentSceneType;
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}
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set
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{
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_currentSceneType = value;
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}
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}
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public void AddManager(FieManagerBase manager)
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{
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if (!managerList.ContainsKey(manager.GetType()))
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{
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managerList[manager.GetType()] = manager;
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}
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if (manager.transform != null)
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{
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manager.transform.parent = base.gameObject.transform;
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}
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}
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private void CleanupManager(FieSceneBase targertScene)
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{
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if (managerList.Count > 0)
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{
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if (targertScene != null)
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{
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FieSceneLink sceneLinkInfo = targertScene.GetSceneLinkInfo();
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_currentSceneType = sceneLinkInfo.definedSceneType;
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}
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List<Type> list = new List<Type>();
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foreach (KeyValuePair<Type, FieManagerBase> manager in managerList)
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{
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bool flag = false;
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if (manager.Value == null || manager.Value.transform == null)
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{
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flag = true;
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}
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else
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{
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FieManagerExists fieManagerExists = (FieManagerExists)Attribute.GetCustomAttribute(manager.Key, typeof(FieManagerExists));
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if (fieManagerExists != null)
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{
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if ((fieManagerExists.existFlag & FieManagerExistSceneFlag.NEVER_DESTROY) != 0)
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{
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continue;
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}
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if ((fieManagerExists.existFlag & FieManagerExistSceneFlag.ANYTIME_DESTROY) != 0)
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{
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flag = true;
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}
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if (_currentSceneType == FieSceneType.INGAME && (fieManagerExists.existFlag & FieManagerExistSceneFlag.INGAME) == (FieManagerExistSceneFlag)0)
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{
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flag = true;
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}
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if (_currentSceneType == FieSceneType.OUTGAME && (fieManagerExists.existFlag & FieManagerExistSceneFlag.OUTGAME) == (FieManagerExistSceneFlag)0)
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{
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flag = true;
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}
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}
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}
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if (flag)
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{
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list.Add(manager.Key);
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}
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}
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foreach (Type item in list)
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{
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managerList[item].Destroy();
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managerList.Remove(item);
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}
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}
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}
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public void StartUp()
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{
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FieManagerBehaviour<FieSceneManager>.I.StartUp();
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FieManagerBehaviour<FieSaveManager>.I.StartUp();
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FieManagerBehaviour<FieAudioManager>.I.StartUp();
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FieManagerBehaviour<FieFaderManager>.I.StartUp();
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FieManagerBehaviour<FieInputManager>.I.StartUp();
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FieManagerBehaviour<FieEnvironmentManager>.I.StartUp();
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FieManagerBehaviour<FieUserManager>.I.StartUp();
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FieManagerBehaviour<FieNetworkManager>.I.StartUp();
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FieManagerBehaviour<FieEmittableObjectManager>.I.StartUp();
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FieManagerBehaviour<FieSceneManager>.I.FiePreparedForLoadSceneEvent += ScenePreparedToLoadCallback;
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FieManagerBehaviour<FieSceneManager>.I.FieSceneWasLoadedEvent += SceneLoadedCallback;
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}
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private void ScenePreparedToLoadCallback(FieSceneBase targetScene)
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{
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CleanupManager(targetScene);
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}
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private void SceneLoadedCallback(FieSceneBase targetScene)
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{
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if (currentSceneType == FieSceneType.INGAME)
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{
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if (!FieManagerBehaviour<FieCurrentGameManager>.I.isBooted)
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{
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FieManagerBehaviour<FieCurrentGameManager>.I.StartUp();
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}
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FieManagerBehaviour<FieInGameStateManager>.I.StartUp();
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}
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}
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public void Restart()
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{
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I.KillPopcornFxAll();
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if (!FieManagerBehaviour<FieSceneManager>.I.isTitle())
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{
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foreach (KeyValuePair<Type, FieManagerBase> manager in managerList)
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{
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UnityEngine.Object.Destroy(manager.Value.gameObject);
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}
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UnityEngine.Object.Destroy(base.gameObject);
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SceneManager.LoadScene(0, LoadSceneMode.Single);
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}
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}
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public void KillPopcornFxAll()
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{
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PKFxFX[] array = UnityEngine.Object.FindObjectsOfType<PKFxFX>();
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if (array != null && array.Length > 0)
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{
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PKFxFX[] array2 = array;
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foreach (PKFxFX pKFxFX in array2)
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{
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pKFxFX.KillEffect();
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}
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}
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}
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}
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}
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