mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using Fie.Utility;
|
|
using GameDataEditor;
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies.Twilight
|
|
{
|
|
public class FieStateMachineTwilightBaseShotLevel1 : FieStateMachineGameCharacterBase
|
|
{
|
|
private const float BASE_ATTACK_DEFAULT_SHILED_COST = 0.015f;
|
|
|
|
private const float BASE_SHOT_DELAY = 0.3f;
|
|
|
|
private bool _isEnd;
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (!_isEnd)
|
|
{
|
|
FieTwilight fieTwilight = gameCharacter as FieTwilight;
|
|
if (!(fieTwilight == null))
|
|
{
|
|
FieEmitObjectTwilightBaseShot fieEmitObjectTwilightBaseShot = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightBaseShot>(fieTwilight.hornTransform, fieTwilight.flipDirectionVector, fieTwilight.detector.getLockonEnemyTransform(isCenter: true), fieTwilight);
|
|
if (fieEmitObjectTwilightBaseShot != null)
|
|
{
|
|
fieEmitObjectTwilightBaseShot.setAdditionalVelocity(fieTwilight.getNowMoveForce() * 0.05f);
|
|
}
|
|
Type type = fieTwilight.getStateMachine().nowStateType();
|
|
if ((type == typeof(FieStateMachineCommonIdle) || type == typeof(FieStateMachinePoniesIdle) || type == typeof(FieStateMachineTwilightFireSmall) || type == typeof(FieStateMachineTwilightTeleportationEndGround)) && fieTwilight.groundState == FieObjectGroundState.Grounding)
|
|
{
|
|
fieTwilight.getStateMachine().setState(typeof(FieStateMachineTwilightFireSmall), isForceSet: true, isDupulicate: true);
|
|
fieTwilight.physicalForce.SetPhysicalForce(fieTwilight.flipDirectionVector * -1f + Vector3.up * FieRandom.Range(-0.2f, 0.2f), 3000f, 0.1f);
|
|
}
|
|
fieTwilight.damageSystem.calcShieldDirect((0f - fieTwilight.healthStats.maxShield) * (0.015f * fieTwilight.baseAttackConsumeShieldRate));
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_BASE_ATTACK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_BASE_ATTACK));
|
|
_isEnd = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override float getDelay()
|
|
{
|
|
return 0.3f;
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return typeof(FieStateMachineTwilightAttackIdle);
|
|
}
|
|
}
|
|
}
|