FiE-Game/src/Fie.Ponies.Twilight/FieStateMachineTwilightSummonArrow.cs
2018-11-20 21:10:49 +02:00

86 lines
3 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using GameDataEditor;
using System;
using UnityEngine;
namespace Fie.Ponies.Twilight
{
[FieAbilityID(FieConstValues.FieAbility.SUMMON_ARROW)]
public class FieStateMachineTwilightSummonArrow : FieStateMachineAbilityBase
{
private const string SUMMON_ARROW_SIGNATURE = "summon_arrow";
private const float SUMMON_ARROW_DELAY = 0.3f;
private const float SUMMON_ARROW_DEFAULT_COOLDOWN = 24f;
private bool _isEnd;
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieTwilight)
{
FieTwilight fieTwilight = gameCharacter as FieTwilight;
if (!FieTwilight.ignoreAttackState.Contains(fieTwilight.getStateMachine().nowStateType()))
{
Vector3 vector = (fieTwilight.flipState != 0) ? Vector3.right : Vector3.left;
if (fieTwilight.getStateMachine().nowStateType() == typeof(FieStateMachineCommonIdle) || fieTwilight.getStateMachine().nowStateType() == typeof(FieStateMachinePoniesIdle) || fieTwilight.getStateMachine().nowStateType() == typeof(FieStateMachineTwilightFireSmall))
{
if (fieTwilight.groundState == FieObjectGroundState.Grounding)
{
fieTwilight.getStateMachine().setState(typeof(FieStateMachineTwilightFireSmall), isForceSet: true, isDupulicate: true);
}
fieTwilight.physicalForce.SetPhysicalForce(vector * -1f + Vector3.up * FieRandom.Range(-0.2f, 0.2f), 500f, 0.1f);
}
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightSummonArrow>(fieTwilight.hornTransform, vector, fieTwilight.detector.getLockonEnemyTransform(isCenter: true), fieTwilight);
if (fieTwilight.GetSkill(FieConstValues.FieSkill.MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP) != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightSummonTrapEntity>(fieTwilight.hornTransform, vector, null, fieTwilight);
}
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightSpellEffect>(fieTwilight.hornTransform, Vector3.zero, null);
fieTwilight.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_USED_ABILITY));
float num = 24f;
GDESkillTreeData skill = fieTwilight.GetSkill(FieConstValues.FieSkill.MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP);
if (skill != null)
{
num *= skill.Value1;
}
fieTwilight.abilitiesContainer.SetCooldown<FieStateMachineTwilightSummonArrow>(24f);
_isEnd = true;
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
defaultCoolDown = 24f;
}
public override float getDelay()
{
return 0.3f;
}
public override string getSignature()
{
return "summon_arrow";
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return null;
}
public override FieAbilityActivationType getActivationType()
{
return FieAbilityActivationType.COOLDOWN;
}
}
}