mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
using Fie.Utility;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fie.UI
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{
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public class FieSkillTreeDetailGuideUI : MonoBehaviour
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{
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private Color guideImageColor = new Color(0.5f, 0.5f, 0.5f, 1f);
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private Color guideTextColor = new Color(1f, 1f, 1f, 1f);
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[SerializeField]
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private FieUIConstant2DText[] _skllLevelTexts = new FieUIConstant2DText[4];
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[SerializeField]
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private Image _guideImage;
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private Tweener<TweenTypesInOutSine> _alphaTweener = new Tweener<TweenTypesInOutSine>();
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private float currentDispalyingRate;
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private Vector3 initializedLocalPosition = Vector3.zero;
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private void Awake()
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{
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initializedLocalPosition = base.transform.localPosition;
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}
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private void Start()
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{
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_skllLevelTexts[0].replaceMethod = delegate(ref string targetString)
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{
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targetString = targetString.Replace("___Value1___", 1.ToString());
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};
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_skllLevelTexts[1].replaceMethod = delegate(ref string targetString)
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{
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targetString = targetString.Replace("___Value1___", 2.ToString());
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};
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_skllLevelTexts[2].replaceMethod = delegate(ref string targetString)
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{
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targetString = targetString.Replace("___Value1___", 3.ToString());
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};
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_skllLevelTexts[3].replaceMethod = delegate(ref string targetString)
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{
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targetString = targetString.Replace("___Value1___", 4.ToString());
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};
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for (int i = 0; i < _skllLevelTexts.Length; i++)
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{
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_skllLevelTexts[i].InitializeText();
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_skllLevelTexts[i].TmpTextObject.color = Color.clear;
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}
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_guideImage.color = Color.clear;
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}
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public void Show()
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{
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_alphaTweener.InitTweener(1.5f, currentDispalyingRate, 1f);
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}
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public void Hide()
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{
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_alphaTweener.InitTweener(1.5f, currentDispalyingRate, 0f);
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}
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private void Update()
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{
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if (!_alphaTweener.IsEnd())
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{
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currentDispalyingRate = _alphaTweener.UpdateParameterFloat(Time.deltaTime);
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for (int i = 0; i < _skllLevelTexts.Length; i++)
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{
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_skllLevelTexts[i].TmpTextObject.color = guideTextColor * currentDispalyingRate;
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}
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_guideImage.color = guideImageColor * currentDispalyingRate;
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Vector3 localPosition = initializedLocalPosition;
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localPosition.y = initializedLocalPosition.y + 50f * (1f - currentDispalyingRate);
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base.transform.localPosition = localPosition;
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}
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}
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}
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}
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