mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using Fie.Manager;
|
|
using Fie.Scene;
|
|
using GameDataEditor;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Portal
|
|
{
|
|
public sealed class FieDeparturePortal : FieVisualizedPortal
|
|
{
|
|
public FieConstValues.DefinedScenes nextScene;
|
|
|
|
public bool isEnableActivity;
|
|
|
|
private readonly Dictionary<FieConstValues.DefinedScenes, FieSceneBase> _sceneList = new Dictionary<FieConstValues.DefinedScenes, FieSceneBase>
|
|
{
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_TITLE,
|
|
new FieSceneTitle()
|
|
},
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_LOBBY,
|
|
new FieSceneLobby()
|
|
},
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_MAP1_1,
|
|
new FieSceneMap1_1()
|
|
},
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_MAP1_2,
|
|
new FieSceneMap1_2()
|
|
},
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_MAP1_3,
|
|
new FieSceneMap1_3()
|
|
},
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_MAP1_4,
|
|
new FieSceneMap1_4()
|
|
},
|
|
{
|
|
FieConstValues.DefinedScenes.FIE_RESULT,
|
|
new FieSceneResult()
|
|
}
|
|
};
|
|
|
|
public new void Update()
|
|
{
|
|
base.Update();
|
|
}
|
|
|
|
protected override void Trigger()
|
|
{
|
|
if (PhotonNetwork.isMasterClient && !PhotonNetwork.offlineMode)
|
|
{
|
|
PhotonNetwork.room.IsOpen = false;
|
|
}
|
|
FieManagerBehaviour<FieSceneManager>.I.LoadScene(_sceneList[nextScene], allowSceneActivation: true, FieFaderManager.FadeType.OUT_TO_WHITE, FieFaderManager.FadeType.IN_FROM_WHITE, 1f);
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
if (!(other == null) && !(other.gameObject == null))
|
|
{
|
|
FieCollider component = other.gameObject.GetComponent<FieCollider>();
|
|
if (!(component == null))
|
|
{
|
|
FieGameCharacter parentGameCharacter = component.getParentGameCharacter();
|
|
if (!(parentGameCharacter == null) && isEnableActivity)
|
|
{
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestGameOwnerOnlyActivity(parentGameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_DEPATURE_PORTAL_INFO), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_DEPATURE_PORTAL_INFO));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|