mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using ParticlePlayground;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies.Twilight
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{
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[FiePrefabInfo("Prefabs/Twilight/Power/TwilightForceField")]
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public class FieEmitObjectTwilightForceField : FieEmittableObjectBase
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{
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[SerializeField]
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private float ForceFieldSeedDuration = 4f;
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[SerializeField]
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private float ForceFieldSeedDestroyDuration = 1f;
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[SerializeField]
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private float entytyInstantiateDelay = 0.3f;
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[SerializeField]
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private List<PlaygroundParticlesC> _childParticles = new List<PlaygroundParticlesC>();
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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private IEnumerator EmitSphereCoroutine()
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{
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yield return (object)new WaitForSeconds(entytyInstantiateDelay);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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public override void awakeEmitObject()
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{
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_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
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{
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particle.Emit(setEmission: true);
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});
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}
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public void Update()
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{
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base.transform.localRotation = Quaternion.identity;
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= ForceFieldSeedDuration - ForceFieldSeedDestroyDuration)
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{
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stopParticleEmitting();
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destoryEmitObject(ForceFieldSeedDestroyDuration);
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_isEndUpdate = true;
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}
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}
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (!_isEndUpdate && !(_lifeTimeCount > ForceFieldSeedDuration - ForceFieldSeedDestroyDuration) && collision.gameObject.tag == "Floor")
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{
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emitForceFieldEntity();
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stopParticleEmitting();
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destoryEmitObject(ForceFieldSeedDestroyDuration);
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_isEndUpdate = true;
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}
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}
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private void stopParticleEmitting()
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{
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_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
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{
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particle.Emit(setEmission: false);
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});
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}
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private void emitForceFieldEntity()
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{
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Transform targetTransform = null;
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightForceFieldEmitEffect>(base.transform, Vector3.zero, targetTransform, base.ownerCharacter);
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StartCoroutine(EmitSphereCoroutine());
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}
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}
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}
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