FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieStateMachineRisingSunFlying.cs

92 lines
2.2 KiB
C#

using Fie.Object;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
public class FieStateMachineRisingSunFlying : FieStateMachineRisingSunInterface
{
private const float DEFAULT_FLYING_POWER = 11f;
private const float MAX_FLYING_SPEED = 10f;
private const float FLYING_UPPER_FORCE_DURATION = 3f;
private const float LANDING_DELAY = 0.2f;
private float _flyingTime = 3f;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineCommonIdle);
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieRisingSun)
{
FieRisingSun fieRisingSun = gameCharacter as FieRisingSun;
if (fieRisingSun.groundState == FieObjectGroundState.Grounding)
{
_nextState = typeof(FieStateMachinePoniesLanding);
_isEnd = true;
}
else
{
if (fieRisingSun.animationManager.IsEndAnimation(0))
{
fieRisingSun.animationManager.SetAnimation(20, isLoop: true);
}
Vector3 vector = fieRisingSun.externalInputVector;
_flyingTime -= Time.deltaTime;
_flyingTime = Mathf.Max(_flyingTime, 0f);
if (vector.y > 0f)
{
vector.y *= 1f * (_flyingTime / 3f);
}
vector *= 10f * fieRisingSun.externalInputForce;
vector.y *= 0.2f;
vector.y += 11f;
fieRisingSun.addMoveForce(vector, 1f);
fieRisingSun.physicalForce.SetPhysicalForce(gameCharacter.getNowMoveForce() * -1f, 1000f);
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = true;
gameCharacter.setGravityRate(0.5f);
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableGravity = true;
gameCharacter.setGravityRate(1f);
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachinePoniesEvasion));
list.Add(typeof(FieStateMachineRisingSunTeleportation));
return list;
}
}
}