mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
197 lines
5.3 KiB
C#
197 lines
5.3 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies.RainbowDash
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{
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public class FieStateMachineRainbowDashBaseAttack1 : FieStateMachineGameCharacterBase
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{
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private enum FireState
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{
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KICK_START,
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KICKING
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}
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private const float KICK_DELAY = 0.2f;
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private const float KICK_HORMING_DISTANCE = 1f;
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private const float KICK_HORMING_DEFAULT_RATE = 0.5f;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private FireState _fireState;
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private bool _isEnd;
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private float _endTime = 3.40282347E+38f;
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private float _timeCount;
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private bool _isSetEndAnim;
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private bool _isFinished;
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private bool _isCancellable;
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private float _initializedDrag;
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
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if (!(fieRainbowDash == null))
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{
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autoFlipToEnemy(fieRainbowDash);
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fieRainbowDash.Decloack();
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fieRainbowDash.isEnableHeadTracking = false;
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fieRainbowDash.isEnableAutoFlip = false;
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fieRainbowDash.isEnableGravity = false;
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fieRainbowDash.resetMoveForce();
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Rigidbody component = fieRainbowDash.GetComponent<Rigidbody>();
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if (component != null)
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{
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_initializedDrag = component.drag;
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if (fieRainbowDash.healthStats.shield >= 0f)
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{
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component.drag = 5f;
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}
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}
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GDESkillTreeData skill = fieRainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL);
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if (skill != null)
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{
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fieRainbowDash.baseTimeScale = skill.Value1;
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}
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
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if (!(fieRainbowDash == null))
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{
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fieRainbowDash.isEnableHeadTracking = true;
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fieRainbowDash.isEnableGravity = true;
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fieRainbowDash.isEnableAutoFlip = true;
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fieRainbowDash.isEnableCollider = true;
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fieRainbowDash.isEnableAutoFlip = true;
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fieRainbowDash.isEnableHeadTracking = true;
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fieRainbowDash.baseTimeScale = 1f;
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Rigidbody component = fieRainbowDash.GetComponent<Rigidbody>();
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if (component != null)
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{
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component.drag = _initializedDrag;
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}
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}
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}
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieRainbowDash)
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{
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_timeCount += Time.deltaTime;
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FieRainbowDash rainbowDash = gameCharacter as FieRainbowDash;
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rainbowDash.damageSystem.setRegenerateDelay(Mathf.Max(1.5f, rainbowDash.healthStats.regenerateDelay));
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_nextState = ((rainbowDash.groundState != 0) ? typeof(FieStateMachineRainbowDashFlying) : typeof(FieStateMachineCommonIdle));
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switch (_fireState)
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{
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case FireState.KICK_START:
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{
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TrackEntry trackEntry = rainbowDash.animationManager.SetAnimation(26, isLoop: false, isForceSet: true);
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "fire")
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashBaseAttack1>(rainbowDash.leftBackHoofTransform, Vector3.zero, null, rainbowDash);
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}
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if (e.Data.Name == "move")
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{
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Vector3 a = rainbowDash.flipDirectionVector;
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Transform lockonEnemyTransform = rainbowDash.detector.getLockonEnemyTransform(isCenter: true);
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float num = 0.5f;
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if (lockonEnemyTransform != null)
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{
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Vector3 vector = lockonEnemyTransform.position - rainbowDash.transform.position;
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num = Mathf.Min(Vector3.Distance(lockonEnemyTransform.position, rainbowDash.transform.position) / 1f, 1f);
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vector.Normalize();
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a = vector;
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}
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Vector3 vector2 = a * (e.Float * num);
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rainbowDash.resetMoveForce();
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rainbowDash.setMoveForce(vector2, 0f, useRound: false);
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if (rainbowDash.groundState == FieObjectGroundState.Grounding)
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{
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rainbowDash.setMoveForce(Vector3.up * e.Float * 0.2f, 0f, useRound: false);
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}
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rainbowDash.setFlipByVector(vector2);
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}
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if (e.Data.Name == "finished")
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{
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_isFinished = true;
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}
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if (e.Data.name == "cancellable")
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{
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_isCancellable = true;
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}
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};
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_endTime = trackEntry.endTime;
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}
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else
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{
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_endTime = 0f;
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}
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_fireState = FireState.KICKING;
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break;
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}
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}
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if (_timeCount > _endTime)
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{
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_isEnd = true;
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}
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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if (_isFinished)
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{
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list.Add(typeof(FieStateMachineRainbowDashBaseAttack2));
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}
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if (_isCancellable)
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{
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list.Add(typeof(FieStateMachineRainbowDashEvasion));
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list.Add(typeof(FieStateMachineRainbowDashOmniSmashStart));
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list.Add(typeof(FieStateMachineRainbowDashDoublePaybackPrepareMidAir));
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list.Add(typeof(FieStateMachineRainbowDashDoublePaybackPrepareOnGround));
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list.Add(typeof(FieStateMachineRainbowDashRainblowCloack));
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}
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return list;
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}
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public override float getDelay()
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{
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return 0.2f;
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}
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public override bool isFinished()
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{
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return _isFinished;
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}
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}
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}
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