FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisMeteorShowerAttacking.cs

191 lines
5.6 KiB
C#

using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisMeteorShowerAttacking : FieStateMachineGameCharacterBase
{
private enum AttackingState
{
METEOR_SHOWER_ATTACKING_START,
METEOR_SHOWER_ATTACKING,
METEOR_SHOWER_ATTACKING_END
}
private const float METEOR_EMITTING_DURATION = 6f;
private const float METEOR_EMITTING_INTERVAL = 0.5f;
private const float HORMING_SHOT_EMITTING_INTERVAL = 1f;
private const float METEOR_EMITTING_DISTANCE_MAX = 8f;
private Type _nextState = typeof(FieStateMachineCommonIdle);
private AttackingState _fireState;
private bool _isEnd;
private bool _isFinished;
private FieEmitObjectQueenChrysalisMeteorShowerEmittingEffect _emittingEffect;
private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
private float _lifeTimeCount;
private float _meteorEmittingDelay;
private float _hormingShotEmittingDelay;
private int _meteorEmittedCount;
private float _initializedDrag;
public override void updateState<T>(ref T gameCharacter)
{
FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
if (!(fieQueenChrysalis == null))
{
switch (_fireState)
{
case AttackingState.METEOR_SHOWER_ATTACKING_START:
{
TrackEntry trackEntry = fieQueenChrysalis.animationManager.SetAnimation(25, isLoop: true, isForceSet: true);
if (trackEntry == null)
{
_isEnd = true;
}
else
{
_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(fieQueenChrysalis.hornTransform, Vector3.zero, null);
_emittingEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisMeteorShowerEmittingEffect>(fieQueenChrysalis.leftFrontHoofTransform, Vector3.zero, null);
_fireState = AttackingState.METEOR_SHOWER_ATTACKING;
}
break;
}
case AttackingState.METEOR_SHOWER_ATTACKING:
_lifeTimeCount += Time.deltaTime;
_meteorEmittingDelay -= Time.deltaTime;
if (_meteorEmittingDelay <= 0f)
{
EmitMeteor(fieQueenChrysalis);
_meteorEmittingDelay = 0.5f;
}
_hormingShotEmittingDelay -= Time.deltaTime;
if (_hormingShotEmittingDelay <= 0f)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHormingShot>(fieQueenChrysalis.leftFrontHoofTransform, fieQueenChrysalis.flipDirectionVector, fieQueenChrysalis.detector.getLockonEnemyTransform(isCenter: true), fieQueenChrysalis);
_hormingShotEmittingDelay = 1f;
}
if (_lifeTimeCount > 6f)
{
_fireState = AttackingState.METEOR_SHOWER_ATTACKING_END;
}
break;
case AttackingState.METEOR_SHOWER_ATTACKING_END:
_nextState = typeof(FieStateMachineQueenChrysalisMeteorShowerFinished);
_isEnd = true;
break;
}
}
}
private void EmitMeteor(FieQueenChrysalis chrysalis)
{
if (!(chrysalis == null))
{
Vector3 position = chrysalis.transform.position;
int num = Mathf.FloorToInt(position.x * 10f);
Vector3 position2 = chrysalis.transform.position;
int num2 = num + Mathf.FloorToInt(position2.y * 10f);
Vector3 position3 = chrysalis.transform.position;
int seed = num2 + Mathf.FloorToInt(position3.z * 10f) + _meteorEmittedCount;
UnityEngine.Random.InitState(seed);
float z = UnityEngine.Random.Range(-0.5f, 0.5f);
UnityEngine.Random.InitState(seed);
float num3 = UnityEngine.Random.Range(-10f, 10f);
Vector3 vector = -chrysalis.flipDirectionVector;
vector.z = z;
vector.Normalize();
Vector3 vector2 = chrysalis.centerTransform.position + vector * num3;
int layerMask = 1049088;
if (Physics.Raycast(chrysalis.centerTransform.position, vector, out RaycastHit hitInfo, num3, layerMask))
{
vector2 = hitInfo.point;
vector2 -= vector;
}
vector2.y += 4f;
FieEmitObjectQueenChrysalisMeteorShowerMeteor fieEmitObjectQueenChrysalisMeteorShowerMeteor = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisMeteorShowerMeteor>(chrysalis.centerTransform, chrysalis.flipDirectionVector, null, chrysalis);
if (fieEmitObjectQueenChrysalisMeteorShowerMeteor != null)
{
fieEmitObjectQueenChrysalisMeteorShowerMeteor.transform.position = vector2;
}
_meteorEmittedCount++;
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = false;
gameCharacter.isEnableGravity = false;
gameCharacter.resetMoveForce();
Rigidbody component = gameCharacter.GetComponent<Rigidbody>();
if (component != null)
{
_initializedDrag = component.drag;
component.drag = 500f;
}
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableAutoFlip = true;
gameCharacter.resetMoveForce();
if (_emittingEffect != null)
{
_emittingEffect.StopEffect();
}
if (_hornEffect != null)
{
_hornEffect.Kill();
}
Rigidbody component = gameCharacter.GetComponent<Rigidbody>();
if (component != null)
{
component.drag = _initializedDrag;
}
}
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override bool isFinished()
{
return _isFinished;
}
}
}