FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisIgnitePrepare.cs

159 lines
5 KiB
C#

using Fie.Camera;
using Fie.Manager;
using Fie.Object;
using Fie.Ponies;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisIgnitePrepare : FieStateMachineGameCharacterBase
{
private enum IgniteState
{
START,
PREPARE,
FINISHED
}
private const float HORMING_DISTANCE = 1f;
private const float HORMING_DEFAULT_RATE = 0.5f;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineQueenChrysalisIdle);
private IgniteState _state;
private bool _succeedGrab;
private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
private FieEmitObjectQueenChrysalisIgniteConcentration _concentrationEffect;
public override void updateState<T>(ref T gameCharacter)
{
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
if (chrysalis == null)
{
_isEnd = true;
}
else if (chrysalis.grabbingGameCharacter == null)
{
_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
_isEnd = true;
}
else
{
switch (_state)
{
case IgniteState.START:
{
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(21, isLoop: false, isForceSet: true);
_concentrationEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisIgniteConcentration>(chrysalis.hornTransform, chrysalis.flipDirectionVector);
_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
chrysalis._isEffectivePull = true;
if (FieManagerBehaviour<FieGameCameraManager>.I.gameCamera != null)
{
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setOffsetTransition(chrysalis.grabbingGameCharacter, new FieCameraOffset(new FieCameraOffset.FieCameraOffsetParam(new Vector3(0f, -0.5f, 2.2f), new Vector3(0f, 0f, 0f), -10f), 0.5f, 3.5f, 0.3f));
}
if (trackEntry != null)
{
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "activate")
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCommonActivationEffect>(chrysalis.hornTransform, chrysalis.flipDirectionVector);
if (_concentrationEffect != null)
{
_concentrationEffect.StopEffect();
}
chrysalis._isEffectivePull = true;
}
};
trackEntry.Complete += delegate
{
FieStateMachinePoniesGrabbed fieStateMachinePoniesGrabbed = chrysalis.grabbingGameCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachinePoniesGrabbed;
if (fieStateMachinePoniesGrabbed != null)
{
FieEmitObjectQueenChrysalisIgniteBurst fieEmitObjectQueenChrysalisIgniteBurst = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisIgniteBurst>(chrysalis.hornTransform, chrysalis.flipDirectionVector, null, chrysalis);
if (fieEmitObjectQueenChrysalisIgniteBurst != null)
{
fieEmitObjectQueenChrysalisIgniteBurst.AddDamageForGameCharacter(chrysalis.grabbingGameCharacter);
}
fieStateMachinePoniesGrabbed.SetReleaseState(isReleased: true);
chrysalis.grabbingGameCharacter = null;
_nextState = typeof(FieStateMachineQueenChrysalisIgniteSucceed);
_isEnd = true;
}
};
_state = IgniteState.PREPARE;
}
else
{
_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
_isEnd = true;
}
break;
}
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableGravity = true;
gameCharacter.emotionController.StopAutoAnimation();
gameCharacter.isEnableAutoFlip = false;
autoFlipToEnemy(gameCharacter);
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
base.terminate(gameCharacter);
FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
if (!(fieQueenChrysalis == null))
{
fieQueenChrysalis.isEnableGravity = true;
fieQueenChrysalis.isEnableAutoFlip = false;
fieQueenChrysalis._isEffectivePull = false;
fieQueenChrysalis.emotionController.RestartAutoAnimation();
if (_hornEffect != null)
{
_hornEffect.Kill();
}
if (_concentrationEffect != null)
{
_concentrationEffect.StopEffect();
}
if (fieQueenChrysalis.grabbingGameCharacter != null)
{
(fieQueenChrysalis.grabbingGameCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachinePoniesGrabbed)?.SetReleaseState(isReleased: true);
}
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineAnyConsider));
return list;
}
}
}