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27 lines
482 B
C#
27 lines
482 B
C#
using Fie.Object;
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using System;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieStateMachineQueenChrysalisBaseAttack : FieStateMachineGameCharacterBase
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{
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private bool _isEnd;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieQueenChrysalis)
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{
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return typeof(FieStateMachineEnemiesAttackIdle);
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}
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}
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}
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