mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
|
{
|
|
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteBurst")]
|
|
public class FieEmitObjectQueenChrysalisIgniteBurst : FieEmittableObjectBase
|
|
{
|
|
[SerializeField]
|
|
private float IGNITE_BURST_DURATION = 3f;
|
|
|
|
[SerializeField]
|
|
private float IGNITE_DAMAGE_DURATION = 0.5f;
|
|
|
|
private float _lifeCount;
|
|
|
|
public override void awakeEmitObject()
|
|
{
|
|
destoryEmitObject(IGNITE_BURST_DURATION);
|
|
}
|
|
|
|
public void AddDamageForGameCharacter(FieGameCharacter targetCharacter)
|
|
{
|
|
if (!(targetCharacter == null))
|
|
{
|
|
FieGameCharacter x = addDamageToCharacter(targetCharacter, getDefaultDamageObject(), isPenetration: true);
|
|
if (x != null)
|
|
{
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectBurned>(targetCharacter.centerTransform, Vector3.zero);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
_lifeCount += Time.deltaTime;
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider collider)
|
|
{
|
|
if (!(_lifeCount > IGNITE_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
|
|
{
|
|
FieDamage defaultDamageObject = getDefaultDamageObject();
|
|
defaultDamageObject.damage *= 0.5f;
|
|
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, defaultDamageObject, isPenetration: true);
|
|
if (fieGameCharacter != null)
|
|
{
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectBurned>(fieGameCharacter.centerTransform, Vector3.zero);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|