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https://github.com/FriendshipIsEpic/FiE-Game.git
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62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
using Fie.Object;
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using ParticlePlayground;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHornEffect")]
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public class FieEmitObjectQueenChrysalisHornEffect : FieEmittableObjectBase
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{
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[SerializeField]
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private float HORN_EFFECT_MAXIMUM_DURATION = 10f;
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[SerializeField]
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private float HORN_EFFECT_DESTROY_DURATION = 1f;
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[SerializeField]
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private PlaygroundParticlesC _hornParticle;
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private float _lifeCount;
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private bool _isEnd;
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public void Kill()
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{
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if (!_isEnd)
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{
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if (_hornParticle != null)
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{
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_hornParticle.emit = false;
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}
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destoryEmitObject(HORN_EFFECT_DESTROY_DURATION);
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_isEnd = true;
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}
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}
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public override void awakeEmitObject()
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{
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_hornParticle.emit = true;
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}
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private void Update()
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{
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if (!_isEnd)
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{
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_lifeCount += Time.deltaTime;
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if (_lifeCount > HORN_EFFECT_MAXIMUM_DURATION)
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{
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Kill();
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}
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}
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}
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private void LateUpdate()
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{
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if (!(initTransform == null))
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{
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base.transform.position = initTransform.position;
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base.transform.rotation = initTransform.rotation;
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}
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}
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}
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}
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