mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using Fie.AI;
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using Fie.Enemies.HoovesRaces.Changeling;
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using Fie.Object;
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using GameDataEditor;
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using System;
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namespace Fie.Enemies.HoovesRaces.Flightling
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Flightling/Flightling")]
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public class FieFlightling : FieChangeling
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{
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private const float FLIGHTLING_DEFAULT_MOVE_FORCE = 400f;
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protected new void Awake()
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{
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base.Awake();
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base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieFlightlingAnimationContainer());
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PreAssignEmittableObject<FieEmitObjectFlightlingConcentration>();
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PreAssignEmittableObject<FieEmitObjectFlightlingShot>();
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PreAssignEmittableObject<FieEmitObjectFlightlingBurst>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalParticleEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalFireEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesDeadEffect>();
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}
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public override string getDefaultName()
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{
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return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ENEMY_NAME_FLIGHTLING);
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}
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public override FieConstValues.FieGameCharacter getGameCharacterID()
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{
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return FieConstValues.FieGameCharacter.FLIGHTLING;
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}
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public override Type getDefaultAttackState()
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{
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return typeof(FieStateMachineChangelingBaseAttack);
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}
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public override float getDefaultMoveSpeed()
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{
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return 400f;
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}
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public override Type getDefaultAITask()
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{
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return typeof(FieAITaskFlightlingIdle);
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}
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public override int getArrivalAnimationID()
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{
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return 15;
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}
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public override GDEEnemyTableData GetEnemyMasterData()
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{
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return FieMasterData<GDEEnemyTableData>.I.GetMasterData(GDEItemKeys.EnemyTable_ENEMY_TABLE_FLIGHTLING);
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}
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public override FieConstValues.FieEnemy GetEnemyMasterDataID()
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{
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return FieConstValues.FieEnemy.ENEMY_TABLE_FLIGHTLING;
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}
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}
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}
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