FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/ChangelingAlpha/FieEmitObjectChangelingAlphaCharge.cs

64 lines
1.9 KiB
C#

using Fie.Manager;
using Fie.Object;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaCharge")]
public class FieEmitObjectChangelingAlphaCharge : FieEmittableObjectBase
{
[SerializeField]
private float ChargeDuration = 0.4f;
[SerializeField]
private float ChargeDamageDuration = 0.3f;
private float _lifeTimeCount;
private bool _isEndUpdate;
public void Update()
{
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= ChargeDuration)
{
_isEndUpdate = true;
destoryEmitObject();
}
if (initTransform != null)
{
base.transform.position = initTransform.position;
}
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && !(_lifeTimeCount > ChargeDamageDuration))
{
if (collider.gameObject.tag == getHostileTagString())
{
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
if (x != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaHitEffect>(base.transform, Vector3.zero);
destoryEmitObject(ChargeDuration - _lifeTimeCount);
}
}
FieEmittableObjectBase component = collider.GetComponent<FieEmittableObjectBase>();
if (component != null && reflectEmitObject(component))
{
Vector3 vector = collider.ClosestPointOnBounds(base.transform.position);
Vector3 vector2 = vector - base.transform.position;
FieEmitObjectChangelingAlphaReflectionEffect fieEmitObjectChangelingAlphaReflectionEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaReflectionEffect>(base.transform, vector2.normalized);
if (fieEmitObjectChangelingAlphaReflectionEffect != null)
{
fieEmitObjectChangelingAlphaReflectionEffect.transform.position = vector;
}
}
}
}
}
}