FiE-Game/Assets/Scripts/FieNetworkPlayerInstance.cs

26 lines
395 B
C#

using UnityEngine.Networking;
public class FieNetworkPlayerInstance : NetworkBehaviour
{
private void Start()
{
}
private void Update()
{
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
}