mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using Fie.Manager;
|
|
|
|
namespace Fie.UI
|
|
{
|
|
public class FieGameUIGameOverWindowManager : FieGameUIComponentManagerBase
|
|
{
|
|
private FieGameUIGameOverWindow _gameoverWindow;
|
|
|
|
public override void StartUp()
|
|
{
|
|
if (_gameoverWindow == null)
|
|
{
|
|
_gameoverWindow = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIGameOverWindow>(null);
|
|
_gameoverWindow.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
|
|
_gameoverWindow.Initialize();
|
|
FieManagerBehaviour<FieInGameStateManager>.I.GameOverEvent += GameOverCallback;
|
|
FieManagerBehaviour<FieInGameStateManager>.I.RetryEvent += RetryCallback;
|
|
}
|
|
}
|
|
|
|
private void RetryCallback()
|
|
{
|
|
FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(0f, 0.5f, default(FieAudioManager.FieAudioMixerType));
|
|
HideGameOverWindow();
|
|
}
|
|
|
|
private void GameOverCallback()
|
|
{
|
|
FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(-255f, 0.3f, default(FieAudioManager.FieAudioMixerType));
|
|
ShowGameOverWindow();
|
|
}
|
|
|
|
public void Relocate()
|
|
{
|
|
}
|
|
|
|
public override void setComponentManagerOwner(FieGameCharacter owner)
|
|
{
|
|
}
|
|
|
|
public void ShowGameOverWindow()
|
|
{
|
|
_gameoverWindow.isEnable = true;
|
|
}
|
|
|
|
public void HideGameOverWindow()
|
|
{
|
|
_gameoverWindow.isEnable = false;
|
|
}
|
|
}
|
|
}
|