mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using Fie.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Title
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{
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public class FieTitleElementsTargetChanger : MonoBehaviour
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{
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public List<GameObject> objectList = new List<GameObject>();
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public float tweenTime = 1f;
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public float tweenInterval = 10f;
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public float firstInterval = 10f;
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private float _currentTweenInterval;
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private Tweener<TweenTypesInOutSine> positionTweener = new Tweener<TweenTypesInOutSine>();
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private int objectIndex;
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private Transform currentTransform;
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private Transform nextTransform;
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private void Start()
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{
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_currentTweenInterval = tweenInterval;
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positionTweener.InitTweener(tweenTime, 0f, 1f);
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currentTransform = objectList[objectIndex].transform;
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objectIndex = getNextPathPoint(objectIndex);
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nextTransform = objectList[objectIndex].transform;
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}
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private int getNextPathPoint(int currentIndex, int incrementCount = 1)
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{
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return Mathf.RoundToInt(Mathf.Repeat((float)(currentIndex + incrementCount), (float)objectList.Count));
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}
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private void Update()
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{
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if (firstInterval > 0f)
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{
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firstInterval -= Time.deltaTime;
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}
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else
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{
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float t = positionTweener.UpdateParameterFloat(Time.deltaTime);
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base.transform.position = Vector3.Slerp(currentTransform.position, nextTransform.position, t);
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if (positionTweener.IsEnd())
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{
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_currentTweenInterval -= Time.deltaTime;
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if (_currentTweenInterval <= 0f)
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{
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currentTransform = objectList[objectIndex].transform;
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objectIndex = getNextPathPoint(objectIndex);
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nextTransform = objectList[objectIndex].transform;
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positionTweener.InitTweener(tweenTime, 0f, 1f);
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_currentTweenInterval = tweenInterval;
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}
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}
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}
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}
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}
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}
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