FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieEmitObjectRainbowDashOmniSmashFirstHit.cs

54 lines
1.4 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using UnityEngine;
namespace Fie.Ponies.RainbowDash
{
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashFirstHit")]
public class FieEmitObjectRainbowDashOmniSmashFirstHit : FieEmittableObjectBase
{
[SerializeField]
private float DURATION = 0.4f;
[SerializeField]
private float DAMAGE_DURATION = 0.3f;
private float _lifeTimeCount;
private bool _isEndTrail;
private bool _isEndUpdate;
public void Update()
{
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= DURATION)
{
_isEndUpdate = true;
destoryEmitObject();
}
if (initTransform != null)
{
base.transform.position = initTransform.position;
}
base.transform.rotation = Quaternion.LookRotation(directionalVec);
}
}
protected void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && !(_lifeTimeCount > DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
{
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
if (x != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashOmniSmashHitEffect>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_SMALL);
}
}
}
}
}