mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Ponies.RainbowDash
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{
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[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashCloakEffect")]
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public class FieEmitObjectRainbowDashCloaking : FieEmittableObjectBase
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{
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private float cloakDuration = 3f;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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private FieRainbowDash ownerRainbowDash;
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private bool HealthSystem_damageCheckEvent(FieGameCharacter attacker, FieDamage damage)
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{
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return false;
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}
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= cloakDuration)
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{
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Disable();
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}
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}
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}
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public void Enable()
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{
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ownerRainbowDash = (base.ownerCharacter as FieRainbowDash);
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if (!(ownerRainbowDash == null) && base.ownerCharacter != null)
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{
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ownerRainbowDash.damageSystem.damageCheckEvent += HealthSystem_damageCheckEvent;
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}
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}
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public void Disable()
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{
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if (!_isEndUpdate)
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{
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if (base.ownerCharacter != null)
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{
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base.ownerCharacter.damageSystem.damageCheckEvent -= HealthSystem_damageCheckEvent;
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}
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if (ownerRainbowDash != null)
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{
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ownerRainbowDash.Decloack();
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}
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destoryEmitObject();
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_isEndUpdate = true;
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}
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}
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}
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}
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