mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
using Fie.Object;
|
|
using PigeonCoopToolkit.Effects.Trails;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies.RainbowDash
|
|
{
|
|
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashAwesomeEffect")]
|
|
public class FieEmitObjectRainbowDashAwesomeEffect : FieEmittableObjectBase
|
|
{
|
|
[SerializeField]
|
|
private SmoothTrail awesomeTrail;
|
|
|
|
[SerializeField]
|
|
private GameObject lightObject;
|
|
|
|
private bool isEndUpdate;
|
|
|
|
public override void awakeEmitObject()
|
|
{
|
|
if (awesomeTrail != null)
|
|
{
|
|
awesomeTrail.ClearSystem(emitState: true);
|
|
}
|
|
if (lightObject != null)
|
|
{
|
|
lightObject.SetActive(value: true);
|
|
}
|
|
isEndUpdate = false;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (!isEndUpdate)
|
|
{
|
|
if (initTransform != null)
|
|
{
|
|
base.transform.position = initTransform.position;
|
|
}
|
|
if (awesomeTrail != null)
|
|
{
|
|
awesomeTrail.Emit = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void stopEffect(float destoryDuration)
|
|
{
|
|
if (awesomeTrail != null)
|
|
{
|
|
awesomeTrail.Emit = false;
|
|
}
|
|
if (lightObject != null)
|
|
{
|
|
lightObject.SetActive(value: false);
|
|
}
|
|
destoryEmitObject(destoryDuration);
|
|
isEndUpdate = true;
|
|
}
|
|
}
|
|
}
|