mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using Fie.Utility;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace Fie.Manager
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{
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[FieManagerExists(FieManagerExistSceneFlag.NEVER_DESTROY)]
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public sealed class FieAudioManager : FieManagerBehaviour<FieAudioManager>
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{
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public enum FieAudioMixerType
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{
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BGM,
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SE,
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Voice
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}
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public const float AUDIO_VOLUME_MIN = -50f;
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public const float AUDIO_VOLUME_MAX = 0f;
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public const float AUDIO_VOLUME_LITTLE_BIT_SMALL = -1f;
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private const string MIXER_VOLUME_PROPERTY_NAME = "MasterVolume";
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private const string BGM_MIXER_PATH = "AudioMixer/BGM";
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private const string SE_MIXER_PATH = "AudioMixer/SE";
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private const string VOICE_MIXER_PATH = "AudioMixer/Voice";
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private Dictionary<FieAudioMixerType, float> _currentVolume = new Dictionary<FieAudioMixerType, float>();
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private Dictionary<FieAudioMixerType, AudioMixer> _audioMixers = new Dictionary<FieAudioMixerType, AudioMixer>();
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public Dictionary<FieAudioMixerType, AudioMixer> audioMixers => _audioMixers;
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private IEnumerator ChangeVolumeTask(float volume, float time, FieAudioMixerType type)
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{
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if (_currentVolume.ContainsKey(type) && _audioMixers.ContainsKey(type))
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{
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Tweener<TweenTypesInOutSine> volumeTweener = new Tweener<TweenTypesInOutSine>();
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volumeTweener.InitTweener(time, _currentVolume[type], volume);
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if (!volumeTweener.IsEnd())
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{
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_currentVolume[type] = volumeTweener.UpdateParameterFloat(Time.deltaTime);
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_audioMixers[type].SetFloat("MasterVolume", _currentVolume[type]);
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yield return (object)null;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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}
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}
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protected override void StartUpEntity()
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{
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_audioMixers[FieAudioMixerType.BGM] = Resources.Load<AudioMixer>("AudioMixer/BGM");
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_audioMixers[FieAudioMixerType.SE] = Resources.Load<AudioMixer>("AudioMixer/SE");
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_audioMixers[FieAudioMixerType.Voice] = Resources.Load<AudioMixer>("AudioMixer/Voice");
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_currentVolume[FieAudioMixerType.BGM] = 1f;
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_currentVolume[FieAudioMixerType.SE] = 1f;
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_currentVolume[FieAudioMixerType.Voice] = 1f;
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foreach (KeyValuePair<FieAudioMixerType, AudioMixer> audioMixer in _audioMixers)
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{
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if (audioMixer.Value == null)
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{
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Debug.LogError("FieAudioManager : Faild to get an AudioMixer object. " + audioMixer.Key.ToString());
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}
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else
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{
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audioMixer.Value.SetFloat("MasterVolume", 1f);
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}
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}
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}
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public void ChangeMixerVolume(float volume, float time, params FieAudioMixerType[] types)
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{
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volume = Mathf.Clamp(volume, -50f, volume);
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if (types.Length > 0)
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{
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foreach (FieAudioMixerType type in types)
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{
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StartCoroutine(ChangeVolumeTask(volume, time, type));
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}
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}
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}
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}
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}
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