mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using Fie.Object;
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using System;
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using System.Collections.Generic;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieStateMachineQueenChrysalisJumpIdle : FieStateMachineGameCharacterBase
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{
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineQueenChrysalisIdle);
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieQueenChrysalis && gameCharacter.groundState == FieObjectGroundState.Grounding)
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{
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gameCharacter.animationManager.SetAnimation(24, isLoop: false, isForceSet: true);
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_nextState = typeof(FieStateMachineQueenChrysalisIdle);
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_isEnd = true;
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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base.terminate(gameCharacter);
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = true;
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineAnyConsider));
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return list;
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}
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}
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}
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