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https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteBurst")]
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public class FieEmitObjectQueenChrysalisIgniteBurst : FieEmittableObjectBase
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{
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[SerializeField]
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private float IGNITE_BURST_DURATION = 3f;
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[SerializeField]
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private float IGNITE_DAMAGE_DURATION = 0.5f;
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private float _lifeCount;
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public override void awakeEmitObject()
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{
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destoryEmitObject(IGNITE_BURST_DURATION);
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}
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public void AddDamageForGameCharacter(FieGameCharacter targetCharacter)
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{
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if (!(targetCharacter == null))
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{
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FieGameCharacter x = addDamageToCharacter(targetCharacter, getDefaultDamageObject(), isPenetration: true);
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if (x != null)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectBurned>(targetCharacter.centerTransform, Vector3.zero);
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}
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}
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}
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private void Update()
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{
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_lifeCount += Time.deltaTime;
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!(_lifeCount > IGNITE_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
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{
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FieDamage defaultDamageObject = getDefaultDamageObject();
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defaultDamageObject.damage *= 0.5f;
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FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, defaultDamageObject, isPenetration: true);
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if (fieGameCharacter != null)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectBurned>(fieGameCharacter.centerTransform, Vector3.zero);
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}
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}
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}
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}
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}
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