FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieEmitObjectQueenChrysalisCommonActivationEffect.cs

15 lines
385 B
C#

using Fie.Object;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisActivationEffect")]
public class FieEmitObjectQueenChrysalisCommonActivationEffect : FieEmittableObjectBase
{
private const float DURATION = 2f;
public override void awakeEmitObject()
{
destoryEmitObject(2f);
}
}
}