FiE-Game/Assets/Scripts/Fie/AI/FieAITaskTwilightJump.cs

60 lines
1.3 KiB
C#

using Fie.Object;
using Fie.Ponies;
using Fie.Ponies.Twilight;
using UnityEngine;
namespace Fie.AI
{
public class FieAITaskTwilightJump : FieAITaskBase
{
public const float JUMPING_MAXIMUM_TIME = 3f;
public const float JUMPING_THRESHOLD_TIME = 0.3f;
private float _lifeCount;
private float _jumpCount;
private bool _isJump;
public override void Initialize(FieAITaskController manager)
{
_lifeCount = 0f;
_jumpCount = 0f;
_isJump = false;
}
public override bool Task(FieAITaskController manager)
{
if (manager.ownerCharacter.groundState == FieObjectGroundState.Flying)
{
return true;
}
_lifeCount += Time.deltaTime;
if (_lifeCount >= 3f)
{
return true;
}
if (manager.ownerCharacter.detector.lockonTargetObject == null)
{
return true;
}
if (_isJump)
{
return true;
}
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesJump>(Vector3.up, 1f, FieGameCharacter.StateMachineType.Base);
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
if (!(currentStateMachine is FieStateMachineTwilightFlying))
{
return true;
}
_jumpCount += Time.deltaTime;
if (_jumpCount > 0.3f)
{
_isJump = true;
}
return false;
}
}
}