FiE-Game/Assets/Scripts/Fie/AI/FieAITaskQueenChrysallisCallingMinion.cs

54 lines
1.4 KiB
C#

using Fie.Enemies.HoovesRaces.QueenChrysalis;
using Fie.Object;
namespace Fie.AI
{
public class FieAITaskQueenChrysallisCallingMinion : FieAITaskBase
{
private enum CallingState
{
CALLING_PREPARE,
CALLING
}
private bool _isEndState;
private CallingState _meleeState;
public override void Initialize(FieAITaskController manager)
{
_isEndState = true;
_meleeState = CallingState.CALLING_PREPARE;
}
public override bool Task(FieAITaskController manager)
{
if (!(manager.ownerCharacter.detector.lockonTargetObject != null))
{
return true;
}
switch (_meleeState)
{
case CallingState.CALLING_PREPARE:
{
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisCallingMinion>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
_meleeState = CallingState.CALLING;
break;
}
case CallingState.CALLING:
{
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
if (!(currentStateMachine is FieStateMachineQueenChrysalisCallingMinion))
{
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
_isEndState = true;
return true;
}
break;
}
}
return false;
}
}
}