mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
116 lines
3 KiB
C#
116 lines
3 KiB
C#
using Fie.Enemies.HoovesRaces.Flightling;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskFlightlingFly : FieAITaskBase
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{
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private enum FlightState
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{
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PREPARE,
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SET_ARTITUDE,
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DO
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}
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public const float HORMING_DISTANCE = 4f;
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private const int FLY_COUNT = 2;
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private const float MAXIMUM_FLYING_COUNT = 3f;
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private const float FLYING_DURATION = 0.75f;
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private const float FLY_VECTOR_RANGE_X_MAX = 0.5f;
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private const float FLY_VECTOR_RANGE_X_MIN = 0.1f;
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private float _lifeCount;
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private int _flyingCount;
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private bool _isEndState;
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private FlightState _state;
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public override void Initialize(FieAITaskController manager)
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{
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_lifeCount = 0f;
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_flyingCount = 0;
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_isEndState = false;
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_state = FlightState.PREPARE;
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}
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public override bool Task(FieAITaskController manager)
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{
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_lifeCount += Time.deltaTime;
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if (_lifeCount > 3f)
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{
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return true;
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}
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if (!(manager.ownerCharacter != null))
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{
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return true;
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}
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switch (_state)
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{
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case FlightState.PREPARE:
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manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingFly>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Base);
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_state = FlightState.SET_ARTITUDE;
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break;
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case FlightState.SET_ARTITUDE:
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{
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if (_flyingCount >= 2)
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{
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nextStateWeightList[typeof(FieAITaskFlightlingShot)] = 100;
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return true;
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}
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
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{
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return true;
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}
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float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
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if (num > 4f && manager.ownerCharacter.groundState != 0)
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{
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nextStateWeightList[typeof(FieAITaskFlightlingFlyMove)] = 100;
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return true;
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}
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FieStateMachineFlightlingFly fieStateMachineFlightlingFly2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachineFlightlingFly;
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if (fieStateMachineFlightlingFly2 == null)
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{
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return true;
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}
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Vector3 vector = Vector3.down;
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if (manager.ownerCharacter.groundState != 0)
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{
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float num2 = Random.Range(0.1f, 0.5f);
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if (Random.Range(0, 100) >= 50)
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{
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num2 *= -1f;
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}
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vector += new Vector3(num2, 0f, 0f);
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}
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vector.Normalize();
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Vector3 vector2 = fieStateMachineFlightlingFly2.calcArtitude(manager.ownerCharacter, vector);
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if (!(vector2 != Vector3.zero))
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{
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return true;
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}
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fieStateMachineFlightlingFly2.setNextPosition(manager.ownerCharacter.position, vector2, 0.75f);
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_flyingCount++;
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_state = FlightState.DO;
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break;
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}
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case FlightState.DO:
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{
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FieStateMachineFlightlingFly fieStateMachineFlightlingFly = manager.ownerCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachineFlightlingFly;
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if (fieStateMachineFlightlingFly != null && fieStateMachineFlightlingFly.isEndMoving())
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{
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_state = FlightState.SET_ARTITUDE;
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}
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break;
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}
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}
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return false;
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}
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}
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}
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