mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using Fie.Enemies.HoovesRaces.Changeling;
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using Fie.Object;
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namespace Fie.AI
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{
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public class FieAITaskChangelingBackstep : FieAITaskBase
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{
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private enum StepState
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{
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STATE_PREPARE,
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STATE_STEP
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}
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private const float ATTACK_DISTANCE = 1.5f;
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public const float EXECUTABLE_INTERVAL = 0.5f;
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private bool _isEndState;
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private StepState _stepState;
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public override void Initialize(FieAITaskController manager)
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{
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_isEndState = false;
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_stepState = StepState.STATE_PREPARE;
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}
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public override bool Task(FieAITaskController manager)
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{
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if (manager.getExecutedTaskInterval(typeof(FieAITaskChangelingBackstep)) < 0.5f)
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{
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return true;
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}
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switch (_stepState)
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{
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case StepState.STATE_PREPARE:
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{
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manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingBackstep>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
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FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
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if (currentStateMachine is FieStateMachineChangelingBackstep)
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{
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currentStateMachine.stateChangeEvent += delegate
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{
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_isEndState = true;
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};
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_stepState = StepState.STATE_STEP;
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}
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break;
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}
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case StepState.STATE_STEP:
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if (_isEndState)
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{
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return true;
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}
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break;
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}
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return false;
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}
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}
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}
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