mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using Fie.Object;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.AI {
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public class FieAIHateController : FieAIControllerBase {
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private float MAXIMUM_STACKED_HATE = 6;
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private Dictionary<int, IEnumerator> _hateCorutine = new Dictionary<int, IEnumerator>();
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private Dictionary<int, float> _hateList = new Dictionary<int, float>();
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private void Start() {
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_ownerCharacter.damageSystem.damagedEvent += delegate (FieGameCharacter attacker, FieDamage damage) {
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if (attacker != null && damage != null && PhotonNetwork.isMasterClient) {
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AddHate(attacker, damage.hate);
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}
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};
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}
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private void AddHate(FieGameCharacter attaker, float hate) {
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if (!(attaker == null)) {
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int instanceID = attaker.GetInstanceID();
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if (_hateCorutine.ContainsKey(instanceID)) {
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StopCoroutine(_hateCorutine[instanceID]);
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}
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if (!_hateList.ContainsKey(instanceID)) {
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_hateList[instanceID] = hate;
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} else {
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_hateList[instanceID] = Mathf.Min(_hateList[instanceID] + hate, MAXIMUM_STACKED_HATE);
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}
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_hateCorutine[instanceID] = CalculateHateCoroutine(instanceID);
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StartCoroutine(_hateCorutine[instanceID]);
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}
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}
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private void Update() {
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updateLockonTargetByHate();
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}
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private void updateLockonTargetByHate() {
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if (_hateList.Count > 0) {
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bool flag = false;
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int instanceId = 0;
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float num = 0;
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foreach (KeyValuePair<int, float> hate in _hateList) {
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if (num < hate.Value) {
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instanceId = hate.Key;
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flag = true;
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}
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num = Mathf.Max(num, hate.Value);
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}
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if (flag) {
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_ownerCharacter.detector.ChangeLockonTargetByInstanceID(instanceId);
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}
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}
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}
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private IEnumerator CalculateHateCoroutine(int attackerInstanceId) {
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if (_hateList.ContainsKey(attackerInstanceId)) {
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_hateList[attackerInstanceId] -= Time.deltaTime;
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if (_hateList[attackerInstanceId] > 0) {
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yield return 0;
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}
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_hateList.Remove(attackerInstanceId);
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}
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if (_hateCorutine.ContainsKey(attackerInstanceId)) {
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_hateCorutine.Remove(attackerInstanceId);
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}
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yield return null;
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}
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}
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}
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