mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using Fie.Utility;
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using UnityEngine;
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namespace Fie.LevelObject
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{
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public class FieLevelObjectGlowEyes : MonoBehaviour
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{
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[SerializeField]
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private float _rotatingDuration = 0.5f;
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[SerializeField]
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private float _rotatebleAngleZ = 15f;
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[SerializeField]
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private float _rotatebleAngleY = 30f;
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[SerializeField]
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private Vector2 _changingAngleIntervalMinMax = new Vector2(0.75f, 5f);
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private Tweener<TweenTypesInOutSine> _tweener = new Tweener<TweenTypesInOutSine>();
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private Quaternion _currentTargetRotation;
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private Quaternion _oldRotation;
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private float _rotationCounter;
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private void Start()
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{
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SetNextParameter();
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}
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private void SetNextParameter()
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{
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_tweener.InitTweener(_rotatingDuration, 0f, 1f);
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_rotationCounter = Random.Range(_changingAngleIntervalMinMax.x, _changingAngleIntervalMinMax.y);
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_currentTargetRotation = Quaternion.Euler(new Vector3(0f, Random.Range(0f - _rotatebleAngleY, _rotatebleAngleY), Random.Range(0f - _rotatebleAngleZ, _rotatebleAngleZ)));
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_oldRotation = base.transform.rotation;
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}
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private void Update()
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{
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if (!_tweener.IsEnd())
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{
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float t = _tweener.UpdateParameterFloat(Time.deltaTime);
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base.transform.rotation = Quaternion.Lerp(_oldRotation, _currentTargetRotation, t);
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}
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_rotationCounter -= Time.deltaTime;
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if (_rotationCounter <= 0f)
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{
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SetNextParameter();
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}
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}
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}
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}
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