mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
340 lines
9.1 KiB
Text
340 lines
9.1 KiB
Text
Version = 1.9.1.28491;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(711, 177);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-521, 288);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_4CE336B0",
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"$LOCAL$/CParticleAttributeDeclaration_F1D44C8A",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(334, 131);
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ChildList =
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{
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"$LOCAL$/Main_Lot",
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};
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}
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CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_0BF9AEAA
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{
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EditorInfosPosition = int2(-773, 966);
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CustomName = "Rotation";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_75B28038
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{
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EditorInfosPosition = int2(-862, 847);
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Times =
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{
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0.0000000e+000,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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1.4257952e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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2.6747651e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Main_Lot
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{
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EditorInfosPosition = int2(170, 355);
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Descriptor = "$LOCAL$/CParticleDescriptor_11D3CC4E";
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DurationInSeconds = 5.0000000e-001;
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SpawnCountMode = TotalParticleCount;
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SpawnCount = 6.4000000e+001;
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SpawnCountRelativeRandomDeviation = 9.6650624e-001;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_11D3CC4E
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{
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EditorInfosPosition = int2(25, 339);
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Samplers =
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{
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"$LOCAL$/CParticleSamplerShape_9BC51382",
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"$LOCAL$/CParticleSamplerShape_C08BEC3D",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_64616D38";
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States =
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{
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"$LOCAL$/CParticleState_FBAD371B",
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1CCBE1BA
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{
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EditorInfosPosition = int2(-564, 791);
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FieldName = "SizeCoeff";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_64616D38
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{
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EditorInfosPosition = int2(-153, 300);
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Expression = "function void Eval()
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{
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Life = rand(0.1,0.1);
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Position = PositionSampler.samplePosition();
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Velocity = VelocitySampler.samplePosition();
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float3 v = Velocity * (Throttle * rand(0.9,1.1));
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float a = (sin(spawner.Age*4.86) * 4 + sin(spawner.Age*13.49)) * 0.1 * ShakeAmplitude;
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float2 sc(sin(a), cos(a));
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Velocity = float3(v.x * sc.y - v.z * sc.x, v.y, v.x * sc.x + v.z * sc.y);
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}";
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}
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CParticleState $LOCAL$/CParticleState_FBAD371B
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{
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EditorInfosPosition = int2(-79, 590);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_6735766D",
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"$LOCAL$/Flames",
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_71334881
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{
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EditorInfosPosition = int2(-561, 708);
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6735766D
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{
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EditorInfosPosition = int2(-249, 591);
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CustomName = "Physics";
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ConstantAcceleration = float3(0.0000000e+000, -4.0000000e+000, 0.0000000e+000);
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Drag = 5.0000000e-001;
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WorldInteractionMode = OneWay;
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BouncesBeforeDeath = 10;
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BounceRestitution = 3.0000001e-001;
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}
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_9BC51382
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{
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EditorInfosPosition = int2(-151, 367);
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SamplerName = "PositionSampler";
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Shape = "$LOCAL$/CShapeDescriptor_7604A941";
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SampleDimensionality = Volume;
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_7604A941
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{
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EditorInfosPosition = int2(-247, 365);
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Position = float3(0.0000000e+000, 5.0000000e-001, 0.0000000e+000);
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ShapeType = CYLINDER;
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Height = 1.0000000e+000;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_76658303
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{
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EditorInfosPosition = int2(-563, 749);
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FieldName = "ColorCoeff";
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_47935F34
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{
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EditorInfosPosition = int2(-771, 909);
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CustomName = "Field";
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_6C525127";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6C525127
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{
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EditorInfosPosition = int2(-867, 908);
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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5.4656118e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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9.0934319e+001,
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1.3986397e+001,
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1.7998699e+001,
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6.4612997e-001,
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2.0020180e+000,
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3.2926569e+000,
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1.8174667e+001,
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6.2580526e-001,
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4.0447617e-001,
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3.1013393e-001,
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1.5977338e+002,
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6.6386294e-001,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-2.6088153e+002,
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0.0000000e+000,
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-1.7204933e+000,
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-1.3908102e-004,
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-1.1845771e+000,
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-2.7747216e+000,
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-1.7301447e+000,
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-6.2706225e-002,
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-9.8275036e-001,
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-2.3019683e+000,
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-1.4353650e+000,
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-5.2022416e-002,
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-4.1536111e-001,
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-1.0189198e+000,
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-3.1635962e+000,
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1.2417855e-004,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_FF6840D9
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{
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EditorInfosPosition = int2(-767, 850);
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CustomName = "Field";
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Name = "Size";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_75B28038";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_4CE336B0
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{
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EditorInfosPosition = int2(-690, 285);
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AttributeName = "Throttle";
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AttributeDescription = "Flamethrower power / flame velocity\\nLower values throw flames closer.\\nHigher values throw flames further";
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DefaultValueF4 = float4(8.0000001e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_F1D44C8A
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{
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EditorInfosPosition = int2(-691, 331);
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AttributeName = "ShakeAmplitude";
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AttributeDescription = "Horizontal sinusoidal shake amplitude";
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DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_BCFD71B2
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{
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EditorInfosPosition = int2(-767, 1024);
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_707791AD";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_707791AD
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{
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EditorInfosPosition = int2(-879, 1022);
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Expression = "function void Eval()
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{
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float atlasIdFirst = 0;
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float atlasIdLast = 31;
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float cursor01 = (LifeRatio)%1;
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TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
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Color *= ColorCoeff * 4;
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Size *= SizeCoeff * 0.5;
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}";
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}
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CParticleEvolver_Spawner $LOCAL$/Flames
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{
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EditorInfosPosition = int2(-283, 669);
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CustomName = "Spawner";
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SpawnMetric = Time;
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SpawnInterval = 9.9999998e-003;
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Descriptor = "$LOCAL$/CParticleDescriptor_1BC47A3F";
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_1BC47A3F
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{
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EditorInfosPosition = int2(-389, 723);
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_D6BD72B1";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_71334881",
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"$LOCAL$/CParticleFieldDeclaration_76658303",
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"$LOCAL$/CParticleFieldDeclaration_1CCBE1BA",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06";
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States =
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{
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"$LOCAL$/CParticleState_26784AB0",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06
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{
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EditorInfosPosition = int2(-568, 830);
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Expression = "function void Eval()
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{
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float couillunessFactor = pow(rand(0, 1), 8);
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Life = 0.1 + (0.2 + couillunessFactor * 1.5) * spawner.LifeRatio;
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Size = rand(0.2,0.5);
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Rotation = rand(-2,2);
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ScalarRotationSpeed = 0;//rand(-1,1);
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ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
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SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1;
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Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0);//float3(0,0,-2);
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}";
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_D6BD72B1
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{
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EditorInfosPosition = int2(-570, 657);
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CustomName = "Billboard";
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BillboardingMaterial = AlphaBlend_Additive_Soft;
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Diffuse = "Textures/BlastPack_Extended.dds";
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AtlasDefinition = "Textures/BlastPack_Extended.pkat";
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SoftAnimationBlending = true;
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AxisScale = 1.0000000e+000;
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NormalsBendingFactor = 6.2500000e-001;
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NormalsWrapFactor = 2.0000000e-001;
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LightExponent = 2.2000000e+000;
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LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
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AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
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}
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CParticleState $LOCAL$/CParticleState_26784AB0
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{
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EditorInfosPosition = int2(-570, 876);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_60A47EB3",
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"$LOCAL$/CParticleEvolver_Field_FF6840D9",
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"$LOCAL$/CParticleEvolver_Field_47935F34",
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"$LOCAL$/CParticleEvolver_Rotation_0BF9AEAA",
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"$LOCAL$/CParticleEvolver_Script_BCFD71B2",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_60A47EB3
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{
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EditorInfosPosition = int2(-773, 805);
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CustomName = "Physics";
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ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
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Drag = 1.0000000e-001;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_DC850E0B
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{
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Expression = "function void Eval()
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{
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}
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";
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}
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_C08BEC3D
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{
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EditorInfosPosition = int2(-149, 416);
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SamplerName = "VelocitySampler";
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Shape = "$LOCAL$/CShapeDescriptor_FF71004F";
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SampleDimensionality = Volume;
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_FF71004F
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{
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EditorInfosPosition = int2(-241, 420);
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ShapeType = SPHERE;
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Radius = 5.0000000e-001;
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}
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