mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
433 lines
10 KiB
Text
433 lines
10 KiB
Text
Version = 1.9.1.28491;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/Effective",
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"$LOCAL$/Flash",
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};
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_ADA781AB",
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"$LOCAL$/CParticleAttributeDeclaration_5C4C877F",
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"$LOCAL$/CParticleAttributeDeclaration_96B84472",
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"$LOCAL$/CParticleAttributeDeclaration_A3472A57",
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"$LOCAL$/CParticleAttributeDeclaration_C820BAE4",
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};
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_5C4C877F
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{
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AttributeName = "Value";
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DefaultValueF4 = float4(0.0000000e+000, 7.3939565e+003, 4.9917007e+003, 2.0278772e+002);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(9.9990000e+003, 9.9990000e+003, 9.9990000e+003, 9.9990000e+003);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_96B84472
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{
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AttributeName = "RGB";
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AttributeType = float3;
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DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_DE935980
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{
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Expression = "function void Eval()
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{
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}
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";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_ADA781AB
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{
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AttributeName = "SizeRatio";
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DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Effective
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_78ED1C4A";
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DurationInSeconds = 1.0000000e+000;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_78ED1C4A
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{
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_5181DCBC";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_503A3206",
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"$LOCAL$/CParticleFieldDeclaration_42F9F0C7",
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"$LOCAL$/CParticleFieldDeclaration_B83CBAA8",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerCurve_EBCA4539",
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"$LOCAL$/CParticleSamplerCurve_F89AE5B3",
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"$LOCAL$/CParticleSamplerCurve_91AE325B",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_B6926BD5";
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States =
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{
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"$LOCAL$/CParticleState_42371C2F",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B6926BD5
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{
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Expression = "function void Eval()
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{
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Life = 3;
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Size = 4 * SizeRatio;
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SizeRatioBuffer = SizeRatio;
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TextureID = 11;
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EffectiveRGBBuffer = EffectiveRGB;
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Position = float3(0,0,0);
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}
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";
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5181DCBC
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{
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CustomName = "Billboard";
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BillboardingMaterial = AlphaBlend;
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Diffuse = "Textures/FX/FriendshipCounterAtlas.png";
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AtlasDefinition = "Textures/FX/DamageCounterAtlas.pkat";
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AspectRatio = 4.0000000e+000;
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AxisField = "AxisUp";
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Axis2Field = "AxisNormal";
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AxisScale = 3.0000000e+000;
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EBCA4539
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{
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SamplerName = "SizeScaler";
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Times =
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{
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0.0000000e+000,
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FloatValues =
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{
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FloatTangents =
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{
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleState $LOCAL$/CParticleState_42371C2F
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/Script_2",
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};
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}
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CParticleEvolver_Script $LOCAL$/Script_2
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_CC9EE573";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_CC9EE573
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{
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Expression = "function void Eval()
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{
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Size = SizeScaler.sample(LifeRatio) * SizeRatioBuffer * 2.5;
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float3 nowColor = EffectiveRGBBuffer * pow(PowScaler.sample(LifeRatio),1.5) * 5;
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Color = float4(nowColor.r, nowColor.g, nowColor.b, 1 * AlphaScaler.sample(LifeRatio));
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}
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";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_C820BAE4
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{
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AttributeName = "EffectiveRGB";
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AttributeType = float3;
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DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_503A3206
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F89AE5B3
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{
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SamplerName = "AlphaScaler";
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Times =
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{
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0.0000000e+000,
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};
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FloatValues =
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{
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FloatTangents =
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_E85A0D2E
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{
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_2EABFC89";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_9EB528C2",
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"$LOCAL$/CParticleFieldDeclaration_DAD66B96",
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"$LOCAL$/CParticleFieldDeclaration_65DF0711",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerCurve_0ED4B5AD",
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"$LOCAL$/CParticleSamplerCurve_52627F74",
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"$LOCAL$/CParticleSamplerCurve_A08C1561",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_31D69947";
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States =
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{
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"$LOCAL$/CParticleState_5DA3FE16",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_2EABFC89
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{
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CustomName = "Billboard";
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Diffuse = "Textures/FX/FriendshipCounterAtlas.png";
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AtlasDefinition = "Textures/FX/DamageCounterAtlas.pkat";
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AspectRatio = 2.0000000e+000;
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AxisField = "AxisUp";
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Axis2Field = "AxisNormal";
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AxisScale = 3.0000000e+000;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9EB528C2
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_0ED4B5AD
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{
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SamplerName = "SizeScaler";
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Times =
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{
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0.0000000e+000,
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1.3314503e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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};
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FloatTangents =
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{
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_52627F74
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{
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SamplerName = "AlphaScaler";
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Times =
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{
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FloatValues =
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{
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};
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FloatTangents =
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{
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_31D69947
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{
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Expression = "function void Eval()
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{
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Life = 3;
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Size = 4 * SizeRatio;
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SizeRatioBuffer = SizeRatio;
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TextureID = 12;
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EffectiveRGBBuffer = EffectiveRGB;
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Position = float3(0,0,0);
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_5DA3FE16
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Script_039ACB91",
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};
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_039ACB91
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_81899928";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_81899928
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{
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Expression = "function void Eval()
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{
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Size = SizeScaler.sample(LifeRatio) * SizeRatioBuffer * 2;
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float3 nowColor = EffectiveRGBBuffer * pow(PowScaler.sample(LifeRatio),2);
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Color = float4(nowColor.r, nowColor.g, nowColor.b, 1 * AlphaScaler.sample(LifeRatio));
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}
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";
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Flash
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_E85A0D2E";
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DurationInSeconds = 1.0000000e+000;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_42F9F0C7
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{
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FieldName = "SizeRatioBuffer";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DAD66B96
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{
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FieldName = "SizeRatioBuffer";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_65DF0711
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{
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FieldName = "EffectiveRGBBuffer";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B83CBAA8
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{
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FieldName = "EffectiveRGBBuffer";
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FieldType = float3;
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A08C1561
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{
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SamplerName = "PowScaler";
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Times =
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{
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0.0000000e+000,
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FloatValues =
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{
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};
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FloatTangents =
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{
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_91AE325B
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{
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SamplerName = "PowScaler";
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Times =
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{
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FloatValues =
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};
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FloatTangents =
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{
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A3472A57
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{
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AttributeName = "WiggleVec";
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AttributeType = float3;
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+002, 1.0000000e+002, 1.0000000e+002, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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