FiE-Game/assets/streaming/PackFx/Particles/ChangelingAlpha/ChangelingAlphaBurst.pkfx
2018-11-20 20:05:15 +02:00

340 lines
9.1 KiB
Text

Version = 1.9.1.28491;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(711, 177);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-521, 288);
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_4CE336B0",
"$LOCAL$/CParticleAttributeDeclaration_F1D44C8A",
};
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(334, 131);
ChildList =
{
"$LOCAL$/Main_Lot",
};
}
CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_0BF9AEAA
{
EditorInfosPosition = int2(-773, 966);
CustomName = "Rotation";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_75B28038
{
EditorInfosPosition = int2(-862, 847);
Times =
{
0.0000000e+000,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.4257952e+000,
};
FloatTangents =
{
0.0000000e+000,
2.6747651e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CActionFactoryParticleSpawnerBase $LOCAL$/Main_Lot
{
EditorInfosPosition = int2(170, 355);
Descriptor = "$LOCAL$/CParticleDescriptor_11D3CC4E";
DurationInSeconds = 5.0000000e-001;
SpawnCountMode = TotalParticleCount;
SpawnCount = 6.4000000e+001;
SpawnCountRelativeRandomDeviation = 9.6650624e-001;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_11D3CC4E
{
EditorInfosPosition = int2(25, 339);
Samplers =
{
"$LOCAL$/CParticleSamplerShape_9BC51382",
"$LOCAL$/CParticleSamplerShape_C08BEC3D",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_64616D38";
States =
{
"$LOCAL$/CParticleState_FBAD371B",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1CCBE1BA
{
EditorInfosPosition = int2(-564, 791);
FieldName = "SizeCoeff";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_64616D38
{
EditorInfosPosition = int2(-153, 300);
Expression = "function void Eval()
{
Life = rand(0.1,0.1);
Position = PositionSampler.samplePosition();
Velocity = VelocitySampler.samplePosition();
float3 v = Velocity * (Throttle * rand(0.9,1.1));
float a = (sin(spawner.Age*4.86) * 4 + sin(spawner.Age*13.49)) * 0.1 * ShakeAmplitude;
float2 sc(sin(a), cos(a));
Velocity = float3(v.x * sc.y - v.z * sc.x, v.y, v.x * sc.x + v.z * sc.y);
}";
}
CParticleState $LOCAL$/CParticleState_FBAD371B
{
EditorInfosPosition = int2(-79, 590);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_6735766D",
"$LOCAL$/Flames",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_71334881
{
EditorInfosPosition = int2(-561, 708);
FieldName = "Color";
FieldType = float4;
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6735766D
{
EditorInfosPosition = int2(-249, 591);
CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, -4.0000000e+000, 0.0000000e+000);
Drag = 5.0000000e-001;
WorldInteractionMode = OneWay;
BouncesBeforeDeath = 10;
BounceRestitution = 3.0000001e-001;
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_9BC51382
{
EditorInfosPosition = int2(-151, 367);
SamplerName = "PositionSampler";
Shape = "$LOCAL$/CShapeDescriptor_7604A941";
SampleDimensionality = Volume;
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_7604A941
{
EditorInfosPosition = int2(-247, 365);
Position = float3(0.0000000e+000, 5.0000000e-001, 0.0000000e+000);
ShapeType = CYLINDER;
Height = 1.0000000e+000;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_76658303
{
EditorInfosPosition = int2(-563, 749);
FieldName = "ColorCoeff";
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_47935F34
{
EditorInfosPosition = int2(-771, 909);
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_6C525127";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6C525127
{
EditorInfosPosition = int2(-867, 908);
ValueType = Float4;
Times =
{
0.0000000e+000,
5.3849864e-001,
1.0000000e+000,
};
FloatValues =
{
2.5888062e+000,
7.7745247e+001,
7.3503357e+001,
6.4612997e-001,
2.0553560e+000,
3.8516720e+001,
3.5025604e+001,
6.2580526e-001,
1.3330803e+000,
3.0305719e+000,
4.2372961e+000,
6.6386294e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-1.6951137e+000,
-1.3702939e-004,
-1.1671032e+000,
-2.7337904e+000,
-1.7046227e+000,
-6.1781224e-002,
-1.0002245e+000,
-2.3428993e+000,
-1.4608870e+000,
-5.2947421e-002,
-4.2274657e-001,
-1.0370370e+000,
-3.2198474e+000,
1.2638654e-004,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_FF6840D9
{
EditorInfosPosition = int2(-767, 850);
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_75B28038";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_4CE336B0
{
EditorInfosPosition = int2(-690, 285);
AttributeName = "Throttle";
AttributeDescription = "Flamethrower power / flame velocity\\nLower values throw flames closer.\\nHigher values throw flames further";
DefaultValueF4 = float4(8.0000001e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_F1D44C8A
{
EditorInfosPosition = int2(-691, 331);
AttributeName = "ShakeAmplitude";
AttributeDescription = "Horizontal sinusoidal shake amplitude";
DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_BCFD71B2
{
EditorInfosPosition = int2(-767, 1024);
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_707791AD";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_707791AD
{
EditorInfosPosition = int2(-879, 1022);
Expression = "function void Eval()
{
float atlasIdFirst = 0;
float atlasIdLast = 31;
float cursor01 = (LifeRatio)%1;
TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
Color *= ColorCoeff * 4;
Size *= SizeCoeff * 0.5;
}";
}
CParticleEvolver_Spawner $LOCAL$/Flames
{
EditorInfosPosition = int2(-283, 669);
CustomName = "Spawner";
SpawnMetric = Time;
SpawnInterval = 9.9999998e-003;
Descriptor = "$LOCAL$/CParticleDescriptor_1BC47A3F";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_1BC47A3F
{
EditorInfosPosition = int2(-389, 723);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_D6BD72B1";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_71334881",
"$LOCAL$/CParticleFieldDeclaration_76658303",
"$LOCAL$/CParticleFieldDeclaration_1CCBE1BA",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06";
States =
{
"$LOCAL$/CParticleState_26784AB0",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06
{
EditorInfosPosition = int2(-568, 830);
Expression = "function void Eval()
{
float couillunessFactor = pow(rand(0, 1), 8);
Life = 0.1 + (0.2 + couillunessFactor * 1.5) * spawner.LifeRatio;
Size = rand(0.2,0.5);
Rotation = rand(-2,2);
ScalarRotationSpeed = 0;//rand(-1,1);
ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1;
Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0);//float3(0,0,-2);
}";
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_D6BD72B1
{
EditorInfosPosition = int2(-570, 657);
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend_Additive_Soft;
Diffuse = "Textures/BlastPack_Extended.dds";
AtlasDefinition = "Textures/BlastPack_Extended.pkat";
SoftAnimationBlending = true;
AxisScale = 1.0000000e+000;
NormalsBendingFactor = 6.2500000e-001;
NormalsWrapFactor = 2.0000000e-001;
LightExponent = 2.2000000e+000;
LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
}
CParticleState $LOCAL$/CParticleState_26784AB0
{
EditorInfosPosition = int2(-570, 876);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_60A47EB3",
"$LOCAL$/CParticleEvolver_Field_FF6840D9",
"$LOCAL$/CParticleEvolver_Field_47935F34",
"$LOCAL$/CParticleEvolver_Rotation_0BF9AEAA",
"$LOCAL$/CParticleEvolver_Script_BCFD71B2",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_60A47EB3
{
EditorInfosPosition = int2(-773, 805);
CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e-001;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_DC850E0B
{
Expression = "function void Eval()
{
}
";
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_C08BEC3D
{
EditorInfosPosition = int2(-149, 416);
SamplerName = "VelocitySampler";
Shape = "$LOCAL$/CShapeDescriptor_FF71004F";
SampleDimensionality = Volume;
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_FF71004F
{
EditorInfosPosition = int2(-241, 420);
ShapeType = SPHERE;
Radius = 5.0000000e-001;
}