mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
488 lines
11 KiB
Text
488 lines
11 KiB
Text
Version = 1.9.0.28323;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(282, -117);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CNEdEditorParticle_Data $LOCAL$/EDITOR
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{
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Position = float3(2.0448372e+001, 1.6942070e+001, -2.1082035e+001);
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EulerOrientation = float3(-1.4181623e+001, 4.4346287e+001, 1.6262726e-003);
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Backdrops = "$LOCAL$/_BackdropList";
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LoopDelay = 8.0000000e+000;
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IsLooping = true;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Smoke
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{
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EditorInfosPosition = int2(-196, -378);
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EditorInfosIsBlockMinimized = 0;
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Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
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DurationInSeconds = 8.0000000e+000;
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SpawnCount = 8.0000000e+000;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
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{
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EditorInfosPosition = int2(-352, -387);
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_2C215779",
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"$LOCAL$/CParticleFieldDeclaration_FF8F7870",
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"$LOCAL$/CParticleFieldDeclaration_E1604A6A",
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"$LOCAL$/CParticleFieldDeclaration_D6D0E700",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerCurve_5C87387A",
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"$LOCAL$/CParticleSamplerProceduralTurbulence_E37410C3",
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"$LOCAL$/CParticleSamplerShape_7188E290",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
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States =
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{
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"$LOCAL$/CParticleState_3AF8190E",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(48, -132);
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ChildList =
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{
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"$LOCAL$/Smoke",
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"$LOCAL$/Light",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4
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{
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EditorInfosPosition = int2(-615, -553);
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CustomName = "Billboard";
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BillboardingMaterial = AlphaBlend_Additive_Soft;
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Diffuse = "Textures/BlastPack_Extended.png";
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AtlasDefinition = "Textures/BlastPack_Extended.pkat";
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NormalsBendingFactor = 6.2500000e-001;
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NormalsWrapFactor = 2.0000000e-001;
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LightExponent = 2.2000000e+000;
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LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
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AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
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{
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EditorInfosPosition = int2(-615, -209);
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Expression = "function void Eval()
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{
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Life = rand(5.0, 8);
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Size = 0.5;
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Position = PositionSampler.samplePosition();
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Velocity = float3(0,2,0);
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TextureID = rand(32,36);
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Rotation = rand(-pi, pi);
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ScalarRotationSpeed = (1 - pow(rand(0,1), 3)) * 0.8 * sign(Rotation);
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AlphaCoeff = spawner.LifeRatio;//1 - pow(spawner.LifeRatio, 2);
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}";
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}
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CParticleState $LOCAL$/CParticleState_3AF8190E
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{
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EditorInfosPosition = int2(-615, -27);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_70B82B25",
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"$LOCAL$/CParticleEvolver_Field_1AE2F154",
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"$LOCAL$/CParticleEvolver_Field_5D69BC58",
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"$LOCAL$/CParticleEvolver_Script_AE0FE9C3",
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"$LOCAL$/CParticleEvolver_Rotation_CF07E785",
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};
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-565, 252);
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_70B82B25
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{
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EditorInfosPosition = int2(-770, -81);
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CustomName = "Physics";
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ConstantAcceleration = float3(0.0000000e+000, 2.0000000e+000, 0.0000000e+000);
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Drag = 2.0000000e-001;
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VelocityFieldSampler = "VelocityField";
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_1AE2F154
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{
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EditorInfosPosition = int2(-770, -38);
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CustomName = "Field";
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_CB941AC7";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_CB941AC7
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{
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EditorInfosPosition = int2(-855, -27);
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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3.4695834e-002,
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2.0000000e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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5.4482728e-001,
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2.0332488e-001,
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7.6259047e-002,
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1.8235232e-001,
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6.2973976e-002,
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6.2973976e-002,
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6.2973976e-002,
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7.1012288e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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2.1636616e-001,
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8.5550584e-002,
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0.0000000e+000,
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1.8196657e-001,
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-1.2425157e-001,
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-8.5741006e-002,
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-2.7909663e-002,
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2.2923948e-001,
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-5.9198189e-001,
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-4.0850282e-001,
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-1.3297227e-001,
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1.0921842e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-1.3845204e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-6.7004746e-001,
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-1.8101464e-001,
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-1.8101464e-001,
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-1.8101464e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C215779
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{
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EditorInfosPosition = int2(-615, -510);
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_5D69BC58
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{
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EditorInfosPosition = int2(-770, 16);
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CustomName = "Field";
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Name = "Size";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_32F8C9BB";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_32F8C9BB
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{
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EditorInfosPosition = int2(-852, 24);
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Times =
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{
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0.0000000e+000,
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1.0000000e+000,
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};
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FloatValues =
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{
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9.5752895e-001,
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6.6485538e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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5.5392590e+000,
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1.5304744e-001,
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0.0000000e+000,
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_FF8F7870
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{
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EditorInfosPosition = int2(-615, -467);
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FieldName = "TextureID";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E1604A6A
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{
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EditorInfosPosition = int2(-615, -424);
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FieldName = "Rotation";
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}
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CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_CF07E785
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{
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EditorInfosPosition = int2(-770, 123);
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CustomName = "Rotation";
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ScreenspaceRotationCoeff = 1.5000000e+000;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D6D0E700
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{
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EditorInfosPosition = int2(-615, -381);
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FieldName = "AlphaCoeff";
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_AE0FE9C3
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{
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EditorInfosPosition = int2(-770, 69);
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_ED57AD7A";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_ED57AD7A
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{
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EditorInfosPosition = int2(-857, 80);
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Expression = "function void Eval()
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{
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float2 intensities = Intensity.sample(AlphaCoeff);
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Color = Color * intensities.yyyx;
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}";
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_5B5B3F5D
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{
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EditorInfosPosition = int2(-596, 407);
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CustomName = "Physics";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6559827B
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{
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EditorInfosPosition = int2(-671, 358);
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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2.2816327e-001,
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8.0274594e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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1.0000000e+000,
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5.9109602e+000,
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2.9268544e+000,
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1.8140471e+000,
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1.0000000e+000,
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2.7818718e+000,
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1.3037927e+000,
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5.2021861e-001,
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1.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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1.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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8.3469057e-001,
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0.0000000e+000,
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8.9990139e-001,
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4.8885715e-001,
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0.0000000e+000,
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2.1498661e+000,
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2.2662182e+000,
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1.2310871e+000,
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0.0000000e+000,
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-3.1590493e+000,
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-1.9082609e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_E37410C3
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{
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EditorInfosPosition = int2(-615, -252);
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SamplerName = "VelocityField";
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Wavelength = 1.0000000e+001;
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Strength = 7.0710683e-001;
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Gain = 1.0000000e+000;
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TimeScale = 2.0000000e-001;
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_5C87387A
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{
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EditorInfosPosition = int2(-615, -295);
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SamplerName = "Intensity";
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ValueType = Float2;
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Times =
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{
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0.0000000e+000,
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4.9287799e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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9.9156022e-001,
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9.9461973e-001,
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0.0000000e+000,
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0.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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3.5747120e-001,
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2.4199028e+000,
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3.1132227e-002,
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0.0000000e+000,
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3.2031942e-002,
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-2.5004222e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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}
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_7188E290
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{
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EditorInfosPosition = int2(-598, -129);
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EditorInfosIsBlockMinimized = 0;
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SamplerName = "PositionSampler";
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Shape = "$LOCAL$/CShapeDescriptor_91C350C8";
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SampleDimensionality = Volume;
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_91C350C8
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{
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EditorInfosPosition = int2(-700, -165);
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ShapeType = CYLINDER;
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Radius = 1.5000000e+000;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Light
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{
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EditorInfosPosition = int2(-187, 183);
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Descriptor = "$LOCAL$/CParticleDescriptor_583E61EB";
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SpawnCountMode = TotalParticleCount;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_583E61EB
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{
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EditorInfosPosition = int2(-290, 195);
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Renderer = "$LOCAL$/CParticleRenderer_Light_7CF1F42E";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_AAB6FA39",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_167477BD";
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States =
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{
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"$LOCAL$/CParticleState_13CE6B8C",
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};
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}
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CParticleState $LOCAL$/CParticleState_13CE6B8C
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{
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EditorInfosPosition = int2(-474, 338);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Field_8923D418",
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"$LOCAL$/CParticleEvolver_Physics_5B5B3F5D",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_167477BD
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{
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EditorInfosPosition = int2(-474, 295);
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Expression = "function void Eval()
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{
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Life = 9.0;
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Size = 12.0;
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Position = float3(0,1,0);
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}";
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}
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CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_7CF1F42E
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{
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EditorInfosPosition = int2(-474, 166);
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CustomName = "Light";
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LightAttenuationSteepnessRange = float2(0.0000000e+000, 8.0000000e+000);
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LightAttenuationSteepness = 6.0000002e-001;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AAB6FA39
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{
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EditorInfosPosition = int2(-474, 209);
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_8923D418
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{
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EditorInfosPosition = int2(-596, 354);
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CustomName = "Field";
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_6559827B";
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}
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CNEdEditorBackdrop_Light $LOCAL$/_Backdrop_Light
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{
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LayerName = "GlobalLight";
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Position = float3(1.1233553e+002, 2.8270447e+002, 2.2297581e+002);
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EulerOrientation = float3(-4.8550171e+001, 2.6739031e+001, -9.5600376e-007);
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LightFactory = "$LOCAL$/_Backdrop_Light_Factory";
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LightDistance = 3.7717276e+002;
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}
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CNEdEditorBackdrop_List $LOCAL$/_BackdropList
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{
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EditorInfosPosition = int2(-100, -365);
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EditorInfosIsBlockMinimized = 0;
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BackgroundLayers2D =
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{
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"$LOCAL$/_Backdrop_Brush",
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"$LOCAL$/_Backdrop_Audio2D",
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};
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SceneLayers3D =
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{
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"$LOCAL$/_Backdrop_Model3D",
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"$LOCAL$/_Backdrop_Light",
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};
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}
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CNEdEditorBackdrop_Brush $LOCAL$/_Backdrop_Brush
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{
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EditorInfosPosition = int2(-253, -417);
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LayerName = "Layer_Brush";
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}
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CNEdEditorBackdrop_Model3D $LOCAL$/_Backdrop_Model3D
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|
{
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EditorInfosPosition = int2(-252, -371);
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EditorInfosIsBlockMinimized = 2;
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LayerName = "Layer_Model";
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ResourceModel = "meshes/cuberoom_dark.fbx";
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}
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CNEdEditorBackdrop_Audio2D $LOCAL$/_Backdrop_Audio2D
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|
{
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EditorInfosPosition = int2(-252, -460);
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|
LayerName = "Layer_Audio2D";
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}
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CNEdEditorLightFactory $LOCAL$/_Backdrop_Light_Factory
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|
{
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|
NearClipPlane = 1.0000000e+002;
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|
SpotFalloff = 8.8541701e-002;
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Magnitude = 1.0000000e+005;
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}
|