mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(MeshFilter))]
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public class SEGIWaterDisplacement : MonoBehaviour
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{
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MeshFilter meshFilter;
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Mesh mesh;
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Vector3[] initialVertices;
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// Use this for initialization
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void Start ()
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{
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meshFilter = GetComponent<MeshFilter>();
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mesh = meshFilter.mesh;
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initialVertices = mesh.vertices;
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}
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// Update is called once per frame
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void Update ()
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{
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Vector3[] vertices = mesh.vertices;
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float scale = 1.0f;
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float amp = 0.1f;
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for (int i = 0; i < vertices.Length; i++)
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{
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vertices[i].y = 0.0f
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+ Mathf.Sin(Time.time + initialVertices[i].x * scale * 1.0f) * 0.25f * amp
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+ Mathf.Sin(Time.time + initialVertices[i].x * scale * 0.15278f) * 0.25f * amp
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+ Mathf.Sin(Time.time * 1.5f + initialVertices[i].x * scale * 1.15278f + initialVertices[i].z * scale * 0.4f) * 0.25f * amp
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+ Mathf.PerlinNoise(initialVertices[i].x * 0.85f + Time.time, initialVertices[i].z * 0.85f) * amp
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+ Mathf.PerlinNoise(initialVertices[i].x * 2.85f + Time.time, initialVertices[i].z * 4.85f) * 0.5f * amp;
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}
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mesh.vertices = vertices;
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mesh.RecalculateNormals();
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}
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}
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