FiE-Game/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_Lv4.pkfx
2018-11-20 20:05:15 +02:00

990 lines
24 KiB
Text

Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Starlight",
"$LOCAL$/Layer_1",
"$LOCAL$/Layer_2",
"$LOCAL$/Layer_3",
"$LOCAL$/Layer_4",
};
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_DBDA839C",
"$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE",
"$LOCAL$/CParticleAttributeDeclaration_9078374F",
"$LOCAL$/CParticleAttributeDeclaration_60B79B3A",
"$LOCAL$/CParticleAttributeDeclaration_EF0E5D85",
};
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204
{
ShapeType = SPHERE;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C
{
AttributeName = "RGB";
AttributeType = float4;
DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE
{
AttributeName = "Power";
DefaultValueF4 = float4(1.3103449e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89
{
Expression = "function void Eval()
{
}
";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9078374F
{
AttributeName = "RandomRGB";
AttributeType = float3;
DefaultValueF4 = float4(6.0270268e-001, 5.1351351e-001, 1.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59
{
FieldName = "RandomRGB";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490
{
FieldName = "RandomRGB";
FieldType = float3;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Starlight
{
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 4.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_01646094",
"$LOCAL$/CParticleFieldDeclaration_32074B2F",
};
Samplers =
{
"$LOCAL$/CParticleSamplerDoubleCurve_40DEE74A",
"$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D";
States =
{
"$LOCAL$/CParticleState_ABE52E36",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D
{
Expression = "function void Eval()
{
Life = rand(0.5,1);
Size = rand(0.5,1);
Color = float4(1.0);
Target = float3(rand(1,10),rand(1,10),rand(1,10));
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094
{
FieldName = "Color";
FieldType = float4;
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7
{
CustomName = "Billboard";
Diffuse = "Textures/FX/Starlight.png";
}
CParticleState $LOCAL$/CParticleState_ABE52E36
{
StateName = "Evolvers";
Evolvers =
{
"$LOCAL$/Script_1",
};
}
CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_40DEE74A
{
SamplerName = "AlphaCurve";
Times =
{
0.0000000e+000,
2.3615220e-001,
5.6383878e-001,
8.2244629e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.1440367e+000,
9.9042088e-002,
7.9212719e-001,
1.1273320e-003,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
3.3561143e-001,
4.6569717e-001,
1.4082058e-001,
1.1113440e-001,
-9.4605821e-001,
-6.4954060e-001,
0.0000000e+000,
0.0000000e+000,
};
Times1 =
{
0.0000000e+000,
2.5254011e-001,
5.4675919e-001,
8.4582168e-001,
1.0000000e+000,
};
FloatValues1 =
{
0.0000000e+000,
7.7732545e-001,
4.2903140e-001,
1.6624220e-001,
1.9126390e-003,
};
FloatTangents1 =
{
0.0000000e+000,
0.0000000e+000,
1.5548030e-001,
1.8114072e-001,
1.4708639e+000,
1.4950771e+000,
-4.6752223e-001,
-2.4102570e-001,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Script $LOCAL$/Script_1
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5
{
Expression = "function void Eval()
{
float3 Pos = lerp(0,Target,LifeRatio);
Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,AlphaCurve.sample(LifeRatio)) * pow(2,Power);
}
";
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC
{
SamplerName = "AlphaTurb";
GlobalScale = 2.0000000e+000;
Strength = 4.0000001e-001;
Octaves = 1;
Lacunarity = 0.0000000e+000;
Gain = 0.0000000e+000;
Interpolator = Quintic;
TimeScale = 1.0000000e-001;
TimeRandomVariation = 1.0000000e+000;
FlowFactor = 2.0000000e+000;
DivergenceFactor = 2.0000000e+000;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F
{
FieldName = "Target";
FieldType = float3;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_D2FE5656
{
EditorInfosPosition = int2(-392, -44);
Renderer = "$LOCAL$/CParticleRenderer_List_179BE8D1";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_D8B7456A",
"$LOCAL$/CParticleFieldDeclaration_66453B75",
"$LOCAL$/CParticleFieldDeclaration_99DF14DC",
"$LOCAL$/CParticleFieldDeclaration_B062A6CF",
"$LOCAL$/CParticleFieldDeclaration_E9DAD63E",
"$LOCAL$/CParticleFieldDeclaration_D038F2D9",
"$LOCAL$/CParticleFieldDeclaration_DC8BAE10",
"$LOCAL$/CParticleFieldDeclaration_6375DE13",
"$LOCAL$/CParticleFieldDeclaration_12BAFCD2",
"$LOCAL$/CParticleFieldDeclaration_B27612FD",
"$LOCAL$/CParticleFieldDeclaration_C0D57F04",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_320EC817";
States =
{
"$LOCAL$/CParticleState_29A56D26",
};
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_179BE8D1
{
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Billboard_5D5B3E4B",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D8B7456A
{
FieldName = "PosSphere";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_66453B75
{
FieldName = "Axis";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_99DF14DC
{
FieldName = "AxisUp";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B062A6CF
{
FieldName = "Speed";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E9DAD63E
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D038F2D9
{
FieldName = "ColorCoeff";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DC8BAE10
{
FieldName = "ColorG";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6375DE13
{
FieldName = "Pos";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_12BAFCD2
{
FieldName = "Offset";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B27612FD
{
FieldName = "AxisUpG";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C0D57F04
{
FieldName = "InitPosition";
FieldType = float3;
TransformFilter = full;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_320EC817
{
EditorInfosPosition = int2(-508, 22);
Expression = "function void Eval()
{
Life = 0.2;
Size = 0.01;
float3 v = vrand();
PosSphere = v*0.2*Scale;
Speed = ninja*2-1;
ColorCoeff = select(1,10,ninja<0.1);
Axis = float3(0,1,0);
Offset = select(0.5,0.75,ninja<0.5);
InitPosition = Position;
}
";
}
CParticleState $LOCAL$/CParticleState_29A56D26
{
EditorInfosPosition = int2(-508, 65);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Script_79C25FE1",
};
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_79C25FE1
{
EditorInfosIsBlockMinimized = 0;
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_20539BB8";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_20539BB8
{
Expression = "function void Eval()
{
Color = (sin(LifeRatio*3)*RGB.xyz*ColorCoeff).xyz1 * pow(2,1);
ColorG = Color*0.2;
Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2);
AxisUp = normalize(Pos);
AxisUpG = AxisUp * Offset * Scale;
Position = InitPosition + Pos;
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
{
EditorInfosPosition = int2(-288, -61);
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_D2FE5656";
Infinite = true;
DurationInSeconds = 2.0000000e+001;
SpawnCount = 3.0000000e+000;
FluxFactorExpression = "Flux";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_60B79B3A
{
AttributeName = "Flux";
DefaultValueF4 = float4(1.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+003, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF0E5D85
{
AttributeName = "Scale";
DefaultValueF4 = float4(1.5172414e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5D5B3E4B
{
EditorInfosPosition = int2(-508, -63);
CustomName = "Billboard";
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
BillboardMode = VelocityAxisAligned;
ColorField = "ColorG";
AxisField = "AxisUpG";
Axis2Field = "AxisUp";
AxisScale = 1.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_14935FF6
{
InheritInitialVelocity = 1.8316831e-001;
Renderer = "$LOCAL$/CParticleRenderer_List_7C0AE2F1";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_AB5F7F6B",
"$LOCAL$/CParticleFieldDeclaration_F5290B33",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_0B672F1D",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_791CD77C";
States =
{
"$LOCAL$/CParticleState_1FDC4DEF",
};
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_7C0AE2F1
{
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Billboard_5C05D408",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5C05D408
{
CustomName = "Billboard";
Diffuse = "Textures/FX/BB_Glow_02_64.tga";
BillboardMode = VelocityCapsuleAlign;
AxisScale = 5.0000001e-002;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AB5F7F6B
{
FieldName = "Color";
FieldType = float4;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_791CD77C
{
Expression = "function void Eval()
{
float power = pow(rand(0,1),4); // steep pow curve, only a few sparks are \'powerful\'
Life = 0.6 + pow(power,8) * 4; // very steep pow curve, only very few powerful sparks live long
Size = 0.002 + power * 0.001; // powerful sparks are slightly bigger
Target = float3(rand(1,10),rand(1,10),rand(1,10));
Velocity = normalize(float3(rand(-10,10),rand(-10,10),rand(-10,10))) * (1.5 + 1 * power); // powerful sparks go faster
}
";
}
CParticleState $LOCAL$/CParticleState_1FDC4DEF
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_6913FBDE",
"$LOCAL$/Script_2",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6913FBDE
{
CustomName = "Physics";
Drag = 4.0000000e+000;
WorldInteractionMode = OneWay;
BouncesBeforeDeath = 16;
BounceRestitution = 7.5000000e-001;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2
{
Descriptor = "$LOCAL$/CParticleDescriptor_14935FF6";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 1.5000000e+002;
}
CParticleEvolver_Script $LOCAL$/Script_2
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_07535EB0";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_07535EB0
{
Expression = "function void Eval()
{
float3 Pos = lerp(0,Target,LifeRatio);
Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,1) * pow(1.5,Power);
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F5290B33
{
FieldName = "Target";
FieldType = float3;
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_0B672F1D
{
SamplerName = "AlphaTurb";
GlobalScale = 3.0000000e+000;
Strength = 4.0000001e-001;
Octaves = 1;
Lacunarity = 0.0000000e+000;
Gain = 0.0000000e+000;
Interpolator = Quintic;
TimeScale = 1.0000000e-001;
TimeRandomVariation = 1.0000000e+000;
FlowFactor = 2.0000000e+000;
DivergenceFactor = 2.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_5AF63C29
{
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_6D1309A0",
"$LOCAL$/CParticleFieldDeclaration_16EB98E3",
"$LOCAL$/CParticleFieldDeclaration_E8C2E7E2",
"$LOCAL$/CParticleFieldDeclaration_ABA7D34D",
};
Samplers =
{
"$LOCAL$/CParticleSamplerShape_791F1D94",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C473C336";
States =
{
"$LOCAL$/CParticleState_09B56731",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6D1309A0
{
FieldName = "Timeb";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_16EB98E3
{
FieldName = "SizeCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E8C2E7E2
{
FieldName = "FluxScale";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_ABA7D34D
{
FieldName = "NextBranchTime";
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_791F1D94
{
SamplerName = "DropSampler";
Shape = "$LOCAL$/CShapeDescriptor_D28281E7";
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_D28281E7
{
ShapeType = SPHERE;
Radius = 1.0000000e-001;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C473C336
{
Expression = "function void Eval()
{
Life = 0.2;
Velocity = Scale*float3(rand(-1,1),rand(-1,1),rand(-1,1));
SizeCoeff = Scale*0.05;
FluxScale = pow(Flux,0.5)*2*Scale*0.05;
NextBranchTime = SizeCoeff * (0.5 + 0.25 * pow(rand(0, 1), 2));
Position = DropSampler.samplePosition();
}
";
}
CParticleState $LOCAL$/CParticleState_09B56731
{
StateName = "State_0";
MicroUpdatesMinFPS = 0.0000000e+000;
MaxMicroUpdatesPerFrame = 0;
Evolvers =
{
"$LOCAL$/CParticleEvolver_Localspace_85448D48",
"$LOCAL$/CParticleEvolver_Spawner_D5872CBC",
"$LOCAL$/CParticleEvolver_Spawner_AE1EF75D",
"$LOCAL$/CParticleEvolver_Spawner_17377E03",
};
}
CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_85448D48
{
EditorInfosIsBlockMinimized = 0;
CustomName = "Localspace";
ChildList =
{
"$LOCAL$/CParticleEvolver_Physics_C1FC11AB",
"$LOCAL$/CParticleEvolver_Script_9294EC4A",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_C1FC11AB
{
CustomName = "Physics";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_9294EC4A
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_0A6E7BD5";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0A6E7BD5
{
Expression = "function void Eval()
{
Timeb += dt;
int shouldSpawnBranch = Timeb > 0.01;
float n = 60 * SizeCoeff;
Velocity = select(Velocity,float3(SizeCoeff*rand(-1,1)*100,rand(-n,n),SizeCoeff*rand(-1,1)*100),shouldSpawnBranch);
Timeb = select(Timeb,0,shouldSpawnBranch);
NextBranchTime = select(NextBranchTime, SizeCoeff * (0.05 + 0.25 * pow(rand(0, 1), 2)), shouldSpawnBranch);
}
";
}
CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_D5872CBC
{
CustomName = "Spawner";
SpawnInterval = 3.0000000e+000;
FirstSpawnDelay = 0.0000000e+000;
CustomSpawnIntervalScaleField = "SizeCoeff";
Descriptor = "$LOCAL$/CParticleDescriptor_78FEAC2F";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_78FEAC2F
{
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_16DA971E",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_80908FF0";
States =
{
"$LOCAL$/CParticleState_9BE97573",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_16DA971E
{
FieldName = "Color";
FieldType = float4;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_80908FF0
{
Expression = "function void Eval()
{
Life = 0.01;
Color = RGB;
}
";
}
CParticleState $LOCAL$/CParticleState_9BE97573
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_63C0B7B2",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_63C0B7B2
{
CustomName = "Physics";
}
CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_AE1EF75D
{
CustomName = "Spawner";
SpawnInterval = 5.0000000e-001;
FirstSpawnDelay = 0.0000000e+000;
CustomSpawnIntervalScaleField = "FluxScale";
Descriptor = "$LOCAL$/CParticleDescriptor_B8640AE4";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_B8640AE4
{
EditorInfosIsBlockMinimized = 0;
Renderer = "$LOCAL$/CParticleRenderer_Ribbon_BC985177";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_D49F0206",
"$LOCAL$/CParticleFieldDeclaration_2C1F2641",
"$LOCAL$/CParticleFieldDeclaration_72D2B198",
"$LOCAL$/CParticleFieldDeclaration_31E7E43B",
};
Samplers =
{
"$LOCAL$/CParticleSamplerCurve_397CEA1A",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_AAE465E5";
States =
{
"$LOCAL$/CParticleState_05AF580C",
};
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_BC985177
{
CustomName = "Ribbon";
BillboardingMaterial = Additive_NoAlpha;
Diffuse = "Textures/Fx/Lightning_05.dds";
AtlasDefinition = "Textures/Fx/AtlasX4.pkat";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D49F0206
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C1F2641
{
FieldName = "TextureID";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_72D2B198
{
FieldName = "ColorCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_31E7E43B
{
FieldName = "CC";
FieldType = float4;
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_397CEA1A
{
SamplerName = "GlowSampler";
Times =
{
0.0000000e+000,
7.5512230e-002,
1.6900167e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.4312178e+000,
3.8749021e-001,
1.5209466e-003,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_AAE465E5
{
Expression = "function void Eval()
{
Life = 0.2;
Size = 0.4 * Scale * 0.1;
ColorCoeff = 100 * pow(1 - spawner.LifeRatio, 2);
TextureID = rand(0,16);
CC = RGB * 10;
}
";
}
CParticleState $LOCAL$/CParticleState_05AF580C
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Localspace_0DF991BF",
"$LOCAL$/CParticleEvolver_Physics_28A5A3EE",
"$LOCAL$/CParticleEvolver_Script_B03FFA49",
};
}
CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_0DF991BF
{
CustomName = "Localspace";
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_28A5A3EE
{
CustomName = "Physics";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_B03FFA49
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_0AC29240";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0AC29240
{
Expression = "function void Eval()
{
Color=CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 4);
}
";
}
CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_17377E03
{
CustomName = "Spawner";
SpawnInterval = 1.0000000e+000;
FirstSpawnDelay = 0.0000000e+000;
CustomSpawnIntervalScaleField = "SizeCoeff";
Descriptor = "$LOCAL$/CParticleDescriptor_29FC2382";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_29FC2382
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_0395E76D";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_9F7EB434",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_68188D07";
States =
{
"$LOCAL$/CParticleState_300F1CD6",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_0395E76D
{
CustomName = "Billboard";
BillboardingMaterial = Additive_NoAlpha;
Diffuse = "Textures/Fx/Glow_12.dds";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9F7EB434
{
FieldName = "Color";
FieldType = float4;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_68188D07
{
Expression = "function void Eval()
{
Life = 0.1;
Size = 2 * Scale * 0.1;
Color = RGB * 0.04 * pow(1 - spawner.LifeRatio, 2);
}
";
}
CParticleState $LOCAL$/CParticleState_300F1CD6
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Localspace_5280F151",
"$LOCAL$/CParticleEvolver_Physics_D473D1E8",
};
}
CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_5280F151
{
CustomName = "Localspace";
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_D473D1E8
{
CustomName = "Physics";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_3
{
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_5AF63C29";
Infinite = true;
DurationInSeconds = 5.0000000e-001;
SpawnCountMode = TotalParticleCount;
SpawnCount = 8.0000000e+000;
SpawnCountRelativeRandomDeviation = 1.3000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_1FB913A6
{
Renderer = "$LOCAL$/CParticleRenderer_List_4E73C861";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_DCC28D5B",
};
Samplers =
{
"$LOCAL$/CParticleSamplerCurve_B3E72B8D",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_114A39BA";
States =
{
"$LOCAL$/CParticleState_582E1E05",
};
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_4E73C861
{
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Billboard_9F34EE38",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9F34EE38
{
CustomName = "Billboard";
Diffuse = "Textures/FX/Glow_02.dds";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DCC28D5B
{
FieldName = "Color";
FieldType = float4;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_114A39BA
{
Expression = "function void Eval()
{
Life = 0.7;
Size = 5;
}
";
}
CParticleState $LOCAL$/CParticleState_582E1E05
{
StateName = "Evolvers";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Field_23FBE869",
"$LOCAL$/Script_3",
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_23FBE869
{
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_81B80AE0";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_81B80AE0
{
Times =
{
0.0000000e+000,
5.6802160e-001,
1.0000000e+000,
};
FloatValues =
{
-5.4880661e-001,
5.2195132e-001,
6.5549666e-001,
};
FloatTangents =
{
0.0000000e+000,
1.2214795e+000,
2.6096267e-001,
1.9846117e-001,
-9.7864561e-002,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_4
{
Delay = 1.0000000e-001;
Descriptor = "$LOCAL$/CParticleDescriptor_1FB913A6";
Infinite = true;
DurationInSeconds = 1.0000000e-001;
SpawnCountMode = TotalParticleCount;
SpawnCount = 2.0000000e+000;
}
CParticleEvolver_Script $LOCAL$/Script_3
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E9FFCF22";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E9FFCF22
{
Expression = "function void Eval()
{
Color = RGB * ColorCurve.sample(LifeRatio);
}
";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_B3E72B8D
{
SamplerName = "ColorCurve";
Times =
{
0.0000000e+000,
1.0000000e+000,
};
FloatValues =
{
9.8859322e-001,
6.4638560e-003,
};
FloatTangents =
{
0.0000000e+000,
-2.8239629e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}