mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
588 lines
14 KiB
Text
588 lines
14 KiB
Text
Version = 1.9.1.28491;
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CParticleEffect $LOCAL$/Resource
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{
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Orb
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
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DurationInSeconds = 3.0000001e-001;
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SpawnCount = 4.0000000e+000;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
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{
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Renderer = "$LOCAL$/CParticleRenderer_List_D3DFCBD1";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_80B0C760",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerProceduralTurbulence_5AE49035",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
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States =
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{
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"$LOCAL$/CParticleState_3AF8190E",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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ChildList =
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{
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"$LOCAL$/Orb",
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"$LOCAL$/RadialBolts",
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"$LOCAL$/OrbBolts",
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"$LOCAL$/CircularBolts",
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};
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}
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CParticleRenderer_Mesh_Descriptor $LOCAL$/CParticleRenderer_Mesh_Descriptor_3531EA78
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{
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Mesh = "Meshes/Sphere_01.pkmm";
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Material = Additive_NoAlpha;
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MaterialParametersFields =
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{
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"DiffuseColor = Color",
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};
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Diffuse = "Textures/SphereNoise_01.dds";
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CustomName = "Mesh_Descriptor";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
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{
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Expression = "function void Eval()
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{
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Life = 0.5;
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Size = 0.25;
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Color=ColorFadeIn*4;
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_3AF8190E
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_36D6D4BD",
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"$LOCAL$/CParticleEvolver_Script_C7F67E68",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD
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{
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CustomName = "Physics";
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_5AE49035
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{
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SamplerName = "Noise";
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Strength = 8.8388346e-002;
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Gain = 1.0000000e+000;
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_99B492E9",
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"$LOCAL$/CParticleAttributeDeclaration_567EF6EC",
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};
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}
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CParticleRenderer_Mesh $LOCAL$/CParticleRenderer_Mesh_2C9EC3A1
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{
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CustomName = "Mesh";
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Meshes =
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{
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"$LOCAL$/CParticleRenderer_Mesh_Descriptor_3531EA78",
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};
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ScaleField = "Size";
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EulerRotationField = "Rotation";
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RotationAxisField = "Rotation";
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RotationAxisAngleField = "";
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}
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CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_4205ED56
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{
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CustomName = "Light";
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BillboardingMaterial = Lighting_SplatPass_Spec;
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LightRadiusMultiplier = 1.0000000e+001;
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}
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CParticleRenderer_List $LOCAL$/CParticleRenderer_List_D3DFCBD1
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{
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CustomName = "List";
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Renderers =
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{
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"$LOCAL$/CParticleRenderer_Mesh_2C9EC3A1",
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"$LOCAL$/CParticleRenderer_Light_4205ED56",
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};
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_C7F67E68
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_3F4E494B";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_3F4E494B
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{
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Expression = "function void Eval()
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{
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float a = scene.Time*5;
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float3 n = Noise.samplePotential(Position + float3(LifeRatio, sin(a)*2, cos(a)*2));
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Rotation = n * 3;
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// NOTE: the following isn\'t very good practise.
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// it\'s considered bad to do rands at evolve as it\'s non-coherent frame-by-frame
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// it\'d better to sample a noise-field to get coherent noise.
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// ie: when slowing down time or having faster framerates, you\'d get the same results.
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Size = 0.16 + abs(n.x) * 0.15;
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// float n = Noise.samplePotential(Position + float3(LifeRatio*0.1, 0, 0)).x % 1;
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}
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";
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/RadialBolts
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{
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EditorInfosIsBlockMinimized = 0;
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Descriptor = "$LOCAL$/CParticleDescriptor_37AC2E75";
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DurationInSeconds = 5.0000000e-001;
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SpawnCount = 4.0000000e+001;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_37AC2E75
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{
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_199C320E",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_DA0783DC";
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States =
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{
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"$LOCAL$/CParticleState_2B870D3E",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_DA0783DC
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{
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Expression = "function void Eval()
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{
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Life = 0.1;
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Vrand = vrand()*10;
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Velocity = Vrand;
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}
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";
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E6CE8317
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{
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CustomName = "Physics";
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}
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CParticleState $LOCAL$/CParticleState_2B870D3E
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_EBADF5D9",
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"$LOCAL$/RadialLightning",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_EBADF5D9
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{
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CustomName = "Physics";
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}
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CParticleEvolver_Spawner $LOCAL$/RadialLightning
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{
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CustomName = "Spawner";
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FirstSpawnDelay = 0.0000000e+000;
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Descriptor = "$LOCAL$/CParticleDescriptor_33C803D2";
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}
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CParticleState $LOCAL$/CParticleState_B5690913
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_E6CE8317",
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"$LOCAL$/CParticleEvolver_Field_8426CB20",
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"$LOCAL$/CParticleEvolver_Script_63C753DB",
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};
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_33C803D2
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{
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Renderer = "$LOCAL$/CParticleRenderer_Ribbon_18324426";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_8B6EFAB8",
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"$LOCAL$/CParticleFieldDeclaration_629949A3",
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"$LOCAL$/CParticleFieldDeclaration_AAC9F3CE",
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"$LOCAL$/CParticleFieldDeclaration_9E7097A9",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerProceduralTurbulence_7AA7172A",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0D7425FD";
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States =
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{
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"$LOCAL$/CParticleState_B5690913",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0D7425FD
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{
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Expression = "function void Eval()
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{
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Life = 0.1;
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Size = 0.04;
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Position=vrand()*0.05;
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CFI=ColorFadeIn;
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CFO=ColorFadeOut;
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}
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";
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}
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CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_18324426
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{
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CustomName = "Ribbon";
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Diffuse = "Textures/Fx/Lightning_05.dds";
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AtlasDefinition = "Textures/Fx/AtlasX4.pkat";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8B6EFAB8
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{
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FieldName = "TextureID";
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_63C753DB
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_0333423A";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0333423A
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{
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Expression = "function void Eval()
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{
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Size=0.1*LifeRatio;
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Color *=(CFI-(LifeRatio*CFI)) + (LifeRatio*CFO);
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float n = Noise.samplePotential(Position + float3(LifeRatio*0.1, 0, 0)).x % 1;
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TextureID = n * 16;
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// TextureID = rand(0,16);
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}
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";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_80B0C760
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_199C320E
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{
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FieldName = "Vrand";
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FieldType = float3;
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TransformFilter = rotate;
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_99B492E9
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{
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AttributeName = "ColorFadeIn";
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AttributeType = float4;
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DefaultValueF4 = float4(9.0841579e-001, 2.3762380e-001, 1.0000000e-001, 1.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_629949A3
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_567EF6EC
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{
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AttributeName = "ColorFadeOut";
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AttributeType = float4;
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DefaultValueF4 = float4(1.0000000e+000, 3.9603961e-001, 9.6534699e-002, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AAC9F3CE
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{
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FieldName = "CFI";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9E7097A9
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{
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FieldName = "CFO";
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FieldType = float4;
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_8426CB20
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{
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CustomName = "Field";
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_8141B863";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_8141B863
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{
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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2.5000000e-001,
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7.5000000e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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4.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_7AA7172A
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{
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SamplerName = "Noise";
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Strength = 8.8388346e-002;
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Gain = 1.0000000e+000;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/CircularBolts
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_62CBE758";
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DurationInSeconds = 5.0000000e-001;
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SpawnCount = 2.0000000e+001;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_62CBE758
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{
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Renderer = "$LOCAL$/CParticleRenderer_Mesh_32DA6CFB";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_CE2238A5",
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"$LOCAL$/CParticleFieldDeclaration_DBC441CC",
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"$LOCAL$/CParticleFieldDeclaration_C097DE7F",
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"$LOCAL$/CParticleFieldDeclaration_4B078FAE",
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"$LOCAL$/CParticleFieldDeclaration_B3947096",
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"$LOCAL$/CParticleFieldDeclaration_52802A1F",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_68CE7109";
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States =
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{
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"$LOCAL$/CParticleState_D662F000",
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};
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}
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CParticleRenderer_Mesh $LOCAL$/CParticleRenderer_Mesh_32DA6CFB
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{
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CustomName = "Mesh";
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Meshes =
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{
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"$LOCAL$/CParticleRenderer_Mesh_Descriptor_EE69C1DA",
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};
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Scale = float3(1.0000000e+000, 2.5000000e-001, 1.0000000e+000);
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ScaleField = "Size";
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EulerRotationField = "Rotation";
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RotationAxisField = "Rotation";
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RotationAxisAngleField = "";
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}
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CParticleRenderer_Mesh_Descriptor $LOCAL$/CParticleRenderer_Mesh_Descriptor_EE69C1DA
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{
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Mesh = "Meshes/Cylinder_01.pkmm";
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Material = Additive_NoAlpha;
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MaterialParametersFields =
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{
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"DiffuseColor = Color",
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};
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Diffuse = "Textures/LightningBranch_01.dds";
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CustomName = "Mesh_Descriptor";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CE2238A5
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{
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FieldName = "Size";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DBC441CC
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C097DE7F
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{
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FieldName = "Random";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4B078FAE
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{
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FieldName = "RandAngle";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B3947096
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{
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FieldName = "CFI";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_52802A1F
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{
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FieldName = "CFO";
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FieldType = float4;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_68CE7109
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{
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Expression = "function void Eval()
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{
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Life = rand(0.25,0.5);
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Random=ninja;
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RandAngle=rand(-pi,pi);
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CFI=ColorFadeIn;
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CFO=ColorFadeOut;
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_D662F000
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_C3CC4EC3",
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"$LOCAL$/CParticleEvolver_Script_2079C22D",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_C3CC4EC3
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{
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CustomName = "Physics";
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_2079C22D
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E5AE45F4";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E5AE45F4
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{
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Expression = "function void Eval()
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{
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float sc=pow(LifeRatio,0.25+Random*0.25)*(0.5+Random*0.5);
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Size=float3(sc,0.5+Random*1.5,sc);
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Color=pow(1-LifeRatio,2+Random*2)*500;
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Rotation=float3(RandAngle,10*pow(LifeRatio,0.5)*(Random-0.5),RandAngle);
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Color *=(CFI-(LifeRatio*CFI)) + (LifeRatio*CFO);
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}
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";
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/OrbBolts
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_1BF607A2";
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DurationInSeconds = 5.0000000e-001;
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SpawnCount = 2.0000000e+001;
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|
}
|
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_1BF607A2
|
|
{
|
|
Renderer = "$LOCAL$/CParticleRenderer_Billboard_315E0F54";
|
|
CustomFields =
|
|
{
|
|
"$LOCAL$/CParticleFieldDeclaration_ECDC7308",
|
|
};
|
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_14058E0D";
|
|
States =
|
|
{
|
|
"$LOCAL$/CParticleState_060F76A7",
|
|
};
|
|
}
|
|
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_315E0F54
|
|
{
|
|
CustomName = "Billboard";
|
|
BillboardingMaterial = Additive_NoAlpha;
|
|
Diffuse = "Textures/Fx/Lightning_02.dds";
|
|
AtlasDefinition = "Textures/Fx/AtlasX2.pkat";
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_ECDC7308
|
|
{
|
|
FieldName = "Color";
|
|
FieldType = float4;
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_14058E0D
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
Life = 1.0;
|
|
Size = 0.25;
|
|
Velocity=vrand()*0.3;
|
|
TextureID=rand(0,4);
|
|
Color=ColorFadeIn*100;
|
|
}
|
|
";
|
|
}
|
|
CParticleState $LOCAL$/CParticleState_060F76A7
|
|
{
|
|
StateName = "State_0";
|
|
Evolvers =
|
|
{
|
|
"$LOCAL$/CParticleEvolver_Physics_759576F6",
|
|
"$LOCAL$/CParticleEvolver_Rotation_EFC2F011",
|
|
"$LOCAL$/CParticleEvolver_Script_3C9B45F1",
|
|
};
|
|
}
|
|
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_759576F6
|
|
{
|
|
CustomName = "Physics";
|
|
}
|
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3C9B45F1
|
|
{
|
|
CustomName = "Script";
|
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_9E9B0A6B";
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_9E9B0A6B
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
Color*=(1-pow(LifeRatio,4));
|
|
|
|
// NOTE: the following isn\'t very good practise.
|
|
// it\'s considered bad to do rands at evolve as it\'s non-coherent frame-by-frame
|
|
// it\'d better to sample a noise-field to get coherent noise.
|
|
// ie: when slowing down time or having faster framerates, you\'d get the same results.
|
|
TextureID=rand(0,4);
|
|
Rotation=rand(-pi,pi);
|
|
Size = rand(0.1,0.2);
|
|
}
|
|
";
|
|
}
|
|
CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_EFC2F011
|
|
{
|
|
CustomName = "Rotation";
|
|
}
|