FiE-Game/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisHormingShot.pkfx
2018-11-20 20:05:15 +02:00

550 lines
13 KiB
Text

Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Trail",
"$LOCAL$/Spark",
};
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
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}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_40FB3B62
{
AttributeName = "RGB";
AttributeType = float3;
DefaultValueF4 = float4(9.6534699e-002, 1.0000000e+000, 1.6336630e-001, 0.0000000e+000);
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HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_6D31A1F2
{
EditorInfosPosition = int2(-508, -63);
CustomName = "Billboard";
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/Fx/Glow_03.dds";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_15A23984
{
Expression = "function void Eval()
{
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D62E0EDF
{
FieldName = "Energy";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F51E30B
{
FieldName = "Energy";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_52633D9B
{
EditorInfosIsBlockMinimized = 0;
Renderer = "$LOCAL$/CParticleRenderer_Ribbon_E5648EFA";
CustomFields =
{
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"$LOCAL$/CParticleFieldDeclaration_F8F7FDEC",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_555A3D1F",
"$LOCAL$/CParticleSamplerCurve_11D402CE",
"$LOCAL$/CParticleSamplerCurve_45CB442B",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_F12C52A9";
States =
{
"$LOCAL$/CParticleState_2A5FA220",
};
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_E5648EFA
{
CustomName = "Ribbon";
Quality = CorrectDeformation;
Diffuse = "Textures/FX/TrailWater_01.dds";
AtlasDefinition = "Textures/FX/AtlasC4.pkat";
TextureUField = "LifeRatio";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AAC07C45
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F8F7FDEC
{
FieldName = "ColorScale";
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_555A3D1F
{
SamplerName = "Turb";
Wavelength = 2.5000000e-001;
Strength = 5.0000001e-002;
Gain = 1.0000000e+000;
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_11D402CE
{
SamplerName = "Fade";
Times =
{
0.0000000e+000,
4.9999997e-002,
3.9999998e-001,
5.9999996e-001,
9.4999999e-001,
1.0000000e+000,
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FloatValues =
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FloatTangents =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_F12C52A9
{
Expression = "function void PostEval()
{
Life = TrailLife;
Size = 0.05 * TrailSize;
Velocity = Turb.sample(Position) * TrailVelocityScaler;
Position += Velocity * 0.05;
ColorScale = 1;
}
";
}
CParticleState $LOCAL$/CParticleState_2A5FA220
{
StateName = "State_0";
Evolvers =
{
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"$LOCAL$/CParticleEvolver_Field_A8A31C62",
"$LOCAL$/CParticleEvolver_Script_E5FB0E14",
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}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_7FEFDB63
{
CustomName = "Physics";
Drag = 1.0000000e+000;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_A8A31C62
{
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_26B9E1CD";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_26B9E1CD
{
ValueType = Float4;
Times =
{
0.0000000e+000,
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1.0000000e+000,
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FloatValues =
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0.0000000e+000,
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FloatTangents =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_E5FB0E14
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_481CFC67";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_481CFC67
{
Expression = "function void Eval()
{
Color = (RGB).xyz1*sin(LifeRatio)*pow(GlowCurve.sample(LifeRatio),Power);
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Trail
{
Descriptor = "$LOCAL$/CParticleDescriptor_52633D9B";
Infinite = true;
SpawnCount = 1.2800000e+002;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B1F5EDB1
{
AttributeName = "TrailVelocityScaler";
DefaultValueF4 = float4(3.5608298e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(5.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0F3455C8
{
AttributeName = "TrailSize";
DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_45CB442B
{
SamplerName = "GlowCurve";
Times =
{
0.0000000e+000,
1.0000000e+000,
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FloatValues =
{
2.8418908e+000,
8.1062841e-001,
};
FloatTangents =
{
0.0000000e+000,
9.8915182e-002,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_FEA2D0CA
{
AttributeName = "TrailLife";
DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_010DD88C
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_6C01DC3F";
CustomFields =
{
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"$LOCAL$/CParticleFieldDeclaration_119BD0C9",
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};
Samplers =
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"$LOCAL$/CParticleSamplerCurve_2204493E",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_EA81B5ED";
States =
{
"$LOCAL$/CParticleState_545764B4",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_6C01DC3F
{
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend;
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2856806E
{
FieldName = "Rotation";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_119BD0C9
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_FB47EAC0
{
FieldName = "SizeFactor";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_63838083
{
FieldName = "ColorFactor";
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_26DF1802
{
SamplerName = "Turb";
Strength = 7.0710677e-001;
Lacunarity = 1.6425119e-001;
Gain = 2.8502420e-001;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_EA81B5ED
{
Expression = "function void PostEval()
{
Life = remap(pow(rand(0,1), 4), 0, 1, 0.2, 1.5);
SizeFactor = rand(0.007, 0.01) * ParticleScale;
ColorFactor = remap(pow(rand(0,1),8), 0, 1, 0.5, 3);
float vScale = pow(saturate(5), 0.5);
float3 rVel = vrand() * 5;
float3 tVel = Turb.sample(Position);
Velocity = (rVel + tVel) * 0.2;// * remap(noise(parent.LifeRatio * 20 + scene.Time), -1, 1, 0.03, 0.1);
Rotation = rand(-pi, pi);
RandomedRGB = float3(rand(0,RandomRGB.x),rand(0,RandomRGB.y),rand(0,RandomRGB.z));
}
";
}
CParticleState $LOCAL$/CParticleState_545764B4
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_530EC787",
"$LOCAL$/CParticleEvolver_Field_574CA956",
"$LOCAL$/CParticleEvolver_Field_35E45A68",
"$LOCAL$/CParticleEvolver_Script_5405A86A",
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}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_530EC787
{
CustomName = "Physics";
Mass = -1.0000000e+000;
Drag = 5.0000000e-001;
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_574CA956
{
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_E70F37D1";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E70F37D1
{
ValueType = Float4;
Times =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_35E45A68
{
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_56A3554B";
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_56A3554B
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Times =
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FloatValues =
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1.0000000e+000,
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FloatTangents =
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0.0000000e+000,
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_5405A86A
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_C9B1DA75";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C9B1DA75
{
Expression = "function void Eval()
{
Size *= SizeFactor * 2;
Color *= (RGB.xyz1 + RandomedRGB.xyz1) * GlowCurve.sample(LifeRatio) * pow(Power,1);
Force = Turb.sample(LifeRatio) * 5 * LifeRatio;
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Spark
{
Descriptor = "$LOCAL$/CParticleDescriptor_010DD88C";
Infinite = true;
SpawnCount = 1.2800000e+002;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_84958DCF
{
AttributeName = "ParticleScale";
DefaultValueF4 = float4(2.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(5.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_2204493E
{
SamplerName = "GlowCurve";
Times =
{
0.0000000e+000,
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1.0000000e+000,
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FloatValues =
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0.0000000e+000,
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-1.3308048e-002,
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FloatTangents =
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0.0000000e+000,
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0.0000000e+000,
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};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_C515E1D9
{
AttributeName = "RandomRGB";
AttributeType = float3;
DefaultValueF4 = float4(2.7837840e-001, 1.0000000e+000, 4.2432430e-001, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7623C910
{
FieldName = "RandomedRGB";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DE6392D5
{
FieldName = "Force";
FieldType = float3;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF71D2B2
{
AttributeName = "Power";
DefaultValueF4 = float4(4.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}