FiE-Game/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisBurst.pkfx
2018-11-20 20:05:15 +02:00

748 lines
18 KiB
Text

Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
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OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Layer_1",
"$LOCAL$/Layer_2",
};
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
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"$LOCAL$/CParticleAttributeDeclaration_89977E97",
};
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_BBAF8D7F
{
AttributeName = "Throttle";
DefaultValueF4 = float4(8.0000001e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B6116AAE
{
AttributeName = "ShakeAmplitude";
DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_DA926919
{
EditorInfosPosition = int2(-389, 723);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_21CB4150";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_E5575253",
"$LOCAL$/CParticleFieldDeclaration_C8036612",
"$LOCAL$/CParticleFieldDeclaration_CC06153D",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_2F088E44";
States =
{
"$LOCAL$/CParticleState_19EB6857",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_21CB4150
{
EditorInfosPosition = int2(-570, 657);
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend_Additive_Soft;
Diffuse = "Textures/BlastPack_Extended.dds";
AtlasDefinition = "Textures/BlastPack_Extended.pkat";
SoftAnimationBlending = true;
AxisScale = 1.0000000e+000;
NormalsBendingFactor = 6.2500000e-001;
NormalsWrapFactor = 2.0000000e-001;
LightExponent = 2.2000000e+000;
LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E5575253
{
EditorInfosPosition = int2(-561, 708);
FieldName = "Color";
FieldType = float4;
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C8036612
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EditorInfosPosition = int2(-563, 749);
FieldName = "ColorCoeff";
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CC06153D
{
EditorInfosPosition = int2(-564, 791);
FieldName = "SizeCoeff";
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2F088E44
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{
float couillunessFactor = pow(rand(0, 1), 8);
Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio;
Size = rand(0.2,0.5);
Rotation = rand(-2,2);
ScalarRotationSpeed = 0;//rand(-1,1);
ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1;
Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2);
}";
}
CParticleState $LOCAL$/CParticleState_19EB6857
{
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StateName = "State_0";
Evolvers =
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"$LOCAL$/CParticleEvolver_Rotation_38CC37C5",
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};
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_2DB27266
{
EditorInfosPosition = int2(-773, 805);
CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e-001;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_DCE52E21
{
EditorInfosPosition = int2(-767, 850);
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_56EB66F8";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_56EB66F8
{
EditorInfosPosition = int2(-862, 847);
Times =
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0.0000000e+000,
1.0000000e+000,
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FloatValues =
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0.0000000e+000,
1.4257950e+000,
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FloatTangents =
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0.0000000e+000,
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0.0000000e+000,
0.0000000e+000,
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}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_9CCA151B
{
EditorInfosPosition = int2(-771, 909);
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_2B607C7A";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_2B607C7A
{
EditorInfosPosition = int2(-867, 908);
ValueType = Float4;
Times =
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0.0000000e+000,
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1.0000000e+000,
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FloatValues =
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CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_38CC37C5
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CustomName = "Rotation";
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_DB489F6C
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EditorInfosPosition = int2(-767, 1024);
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_FB3EBC9F";
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_FB3EBC9F
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EditorInfosPosition = int2(-879, 1022);
Expression = "function void Eval()
{
float atlasIdFirst = 0;
float atlasIdLast = 31;
float cursor01 = (LifeRatio)%1;
TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
Color *= ColorCoeff * 2;
Size *= SizeCoeff * 0.5;
}";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
{
EditorInfosPosition = int2(170, 355);
Descriptor = "$LOCAL$/CParticleDescriptor_0CE1E254";
DurationInSeconds = 2.0000000e-001;
SpawnCountMode = TotalParticleCount;
SpawnCount = 6.4000000e+001;
SpawnCountRelativeRandomDeviation = 9.6650624e-001;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_0CE1E254
{
EditorInfosPosition = int2(25, 339);
Samplers =
{
"$LOCAL$/CParticleSamplerShape_3A2645A7",
"$LOCAL$/CParticleSamplerShape_3A0ADCF1",
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_7C93296B";
States =
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}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3A2645A7
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EditorInfosPosition = int2(-151, 367);
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Shape = "$LOCAL$/CShapeDescriptor_9FFCF1F6";
SampleDimensionality = Volume;
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CShapeDescriptor $LOCAL$/CShapeDescriptor_9FFCF1F6
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EditorInfosPosition = int2(-247, 365);
Position = float3(0.0000000e+000, -7.6473951e-003, 0.0000000e+000);
ShapeType = SPHERE;
Radius = 2.0000000e+000;
InnerRadius = 2.0000000e+000;
Height = 1.0000000e+000;
CutPlane = 5.0000000e-001;
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3A0ADCF1
{
EditorInfosPosition = int2(-149, 416);
SamplerName = "VelocitySampler";
Shape = "$LOCAL$/CShapeDescriptor_A3A85608";
SampleDimensionality = Volume;
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CShapeDescriptor $LOCAL$/CShapeDescriptor_A3A85608
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EditorInfosPosition = int2(-241, 420);
ShapeType = SPHERE;
Radius = 2.0000000e+000;
InnerRadius = 2.0000000e+000;
Height = 1.0000000e+000;
CutPlane = 5.0000000e-001;
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7C93296B
{
EditorInfosPosition = int2(-153, 300);
Expression = "function void Eval()
{
Life = rand(0.1,0.1);
Position = PositionSampler.samplePosition() * spawner.LifeRatio;
Velocity = VelocitySampler.samplePosition() * spawner.LifeRatio;
float3 v = Velocity * (Throttle * rand(0.9,1.1));
float a = (sin(spawner.Age*4.86) * 4 + sin(spawner.Age*13.49)) * 0.1 * ShakeAmplitude;
float2 sc(sin(a), cos(a));
Velocity = float3(v.x * sc.y - v.z * sc.x, v.y, v.x * sc.x + v.z * sc.y);
}";
}
CParticleState $LOCAL$/CParticleState_3BA9FF0A
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EditorInfosPosition = int2(-79, 590);
StateName = "State_0";
Evolvers =
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"$LOCAL$/CParticleEvolver_Physics_A38BA595",
"$LOCAL$/CParticleEvolver_Spawner_C7B2B97C",
};
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_A38BA595
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CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, -4.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e+001;
WorldInteractionMode = OneWay;
BouncesBeforeDeath = 10;
BounceRestitution = 3.0000001e-001;
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CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_C7B2B97C
{
EditorInfosPosition = int2(-283, 669);
CustomName = "Spawner";
SpawnMetric = Time;
SpawnInterval = 9.9999998e-003;
Descriptor = "$LOCAL$/CParticleDescriptor_1F56D7EF";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_1F56D7EF
{
EditorInfosPosition = int2(-389, 723);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_4B7C4DDE";
CustomFields =
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"$LOCAL$/CParticleFieldDeclaration_2C55F2F9",
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0833D272";
States =
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};
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_4B7C4DDE
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EditorInfosPosition = int2(-570, 657);
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend_Additive_Soft;
Diffuse = "Textures/BlastPack_Extended.dds";
AtlasDefinition = "Textures/BlastPack_Extended.pkat";
SoftAnimationBlending = true;
AxisScale = 1.0000000e+000;
NormalsBendingFactor = 6.2500000e-001;
NormalsWrapFactor = 2.0000000e-001;
LightExponent = 2.2000000e+000;
LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C55F2F9
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FieldName = "Color";
FieldType = float4;
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2E0EA0B0
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FieldName = "ColorCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D3047533
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EditorInfosPosition = int2(-564, 791);
FieldName = "SizeCoeff";
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0833D272
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{
float couillunessFactor = pow(rand(0, 1), 8);
Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio;
Size = rand(0.2,0.5);
Rotation = rand(-2,2);
ScalarRotationSpeed = 0;//rand(-1,1);
ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1;
Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2);
}";
}
CParticleState $LOCAL$/CParticleState_7F6EC91D
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StateName = "State_0";
Evolvers =
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_DFE35FA4
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CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e-001;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_7D6BE537
{
EditorInfosPosition = int2(-767, 850);
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_F62C40C6";
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F62C40C6
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Times =
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FloatValues =
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FloatTangents =
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_29C1EC01
{
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CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_A6E60A58";
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A6E60A58
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_B5310CDA
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_FC85DFA5
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{
float atlasIdFirst = 0;
float atlasIdLast = 31;
float cursor01 = (LifeRatio)%1;
TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
Color *= ColorCoeff * 2;
Size *= SizeCoeff * 0.5;
}";
}
CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_7CCAB84E
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SpawnMetric = Time;
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Descriptor = "$LOCAL$/CParticleDescriptor_DA926919";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_F60975F5
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_BF02A15C";
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0E815EBE";
States =
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_BF02A15C
{
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BillboardingMaterial = AlphaBlend_Distortion;
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_85CEED4F
{
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0E815EBE
{
Expression = "function void Eval()
{
Life = 1;
Size = (2.1) * SizeSampler.sample(spawner.LifeRatio);
Color=1;
}
";
}
CParticleState $LOCAL$/CParticleState_D5A5E559
{
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Evolvers =
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CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_B7AA5290
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ChildList =
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}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2
{
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DurationInSeconds = 1.0000000e+000;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_89977E97
{
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HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_636925A6
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FloatTangents =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Field $LOCAL$/Field_1
{
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_EEFC4261";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EEFC4261
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}
CParticleEvolver_Field $LOCAL$/Field_2
{
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Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_3FC9F038";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_3FC9F038
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0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}