mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
835 lines
20 KiB
Text
835 lines
20 KiB
Text
Version = 1.8.4.27161;
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CParticleEffect $LOCAL$/Resource
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{
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OnSpawn = "$LOCAL$/Spawner";
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LayerGroups =
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{
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"$LOCAL$/LightningRay",
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"$LOCAL$/LightningHit",
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};
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Probes
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{
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EditorInfosIsBlockMinimized = 0;
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Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 1.5000000e+003;
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FluxFactorExpression = "Flux";
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
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{
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_A86DAC34",
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};
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CustomEvents =
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{
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"$LOCAL$/CParticleEventDeclaration_33B6E507",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
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States =
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{
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"$LOCAL$/CParticleState_3AF8190E",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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ChildList =
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{
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"$LOCAL$/Probes",
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"$LOCAL$/Flash",
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};
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_4CFA78DF
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{
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Times =
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{
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0.0000000e+000,
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6.5009765e-002,
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4.4999999e-001,
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5.0000000e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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6.2412813e-002,
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1.2338459e-001,
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6.4422809e-002,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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1.4613295e-001,
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3.6763481e-003,
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4.7746004e-004,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
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{
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Expression = "function void Eval()
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{
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// instant kill, this is a dummy particle whose sole purpose is to probe the scene
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Life = 0.0;
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}
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function void PostEval()
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{
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// here, all our Position, Velocity, etc.. are in worldspace.
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// we can query the scene for intersections using these:
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float3 probeDir = vrand();
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float halfProbeVar = ProbeLength * (0.5 * ProbeRandomVariation);
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float4 it = scene.intersect(Position, probeDir, ProbeLength + rand(-halfProbeVar, +halfProbeVar));
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int hasHit = it.w != infinity;
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float3 contactNormal = it.xyz;
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float3 toContactPoint = probeDir * it.w - contactNormal * 0.01; // offset a bit from the contact surface;
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// here, we\'ll use a trick that consists of using the Velocity to
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// send a float3 information to the child layer we\'re going to trigger.
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// it knows our position (it will be instantiated there)
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// but it also needs to know the contact point we want it to shoot at.
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Velocity = toContactPoint;
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OnProbeHit.trigger(hasHit);
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_3AF8190E
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{
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EditorInfosIsBlockMinimized = 0;
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StateName = "State_0";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F67EA027
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{
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Times =
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{
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0.0000000e+000,
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4.9521124e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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1.0000000e+000,
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1.9575076e+000,
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1.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_832FE16F",
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"$LOCAL$/CParticleAttributeDeclaration_9BDD555E",
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"$LOCAL$/CParticleAttributeDeclaration_6085D8ED",
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};
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}
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CParticleState $LOCAL$/CParticleState_FE8D438A
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Localspace_87E3226F",
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A86DAC34
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{
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FieldName = "Velocity";
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FieldType = float3;
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TransformFilter = rotate;
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}
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CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_33B6E507
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{
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EventName = "OnProbeHit";
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EventAction = "$LOCAL$/LightningRay";
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/LightningRay
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_726054D6";
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_726054D6
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{
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InheritInitialVelocity = 1.0000000e+000;
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_C5BEE352",
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};
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CustomEvents =
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{
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"$LOCAL$/CParticleEventDeclaration_03F75AC6",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_860E8951";
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States =
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{
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"$LOCAL$/CParticleState_10173ACB",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_860E8951
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{
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Expression = "function void Eval()
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{
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Life = 0.1;
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}
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function void PostEval()
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{
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// the Velocity we inherit from the parent trigger is set to the vector that goes
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// from our position to the contact point. as we use that vector as a velocity in units/s
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// we\'d need one second to reach the contact point.
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// as we only live 0.1 seconds, and still want to reach that destination,
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// increase the velocity by 1/0.1 = 10 :
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Velocity /= 0.1;
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}
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";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6977655B
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleState $LOCAL$/CParticleState_10173ACB
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_B66CBBEA",
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"$LOCAL$/LightningBeam",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B66CBBEA
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{
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EditorInfosIsBlockMinimized = 0;
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WorldInteractionMode = OneWay;
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DieOnContact = true;
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}
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CParticleEvolver_Spawner $LOCAL$/LightningBeam
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{
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FirstSpawnDelay = 3.0000001e-001;
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Descriptor = "$LOCAL$/CParticleDescriptor_6296BB4F";
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FluxFunction = "$LOCAL$/CParticleSamplerCurve_F67EA027";
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}
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CParticleState $LOCAL$/CParticleState_AE6FB75C
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_8D148890",
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"$LOCAL$/CParticleEvolver_Field_1D536061",
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"$LOCAL$/CParticleEvolver_Field_61875AAC",
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"$LOCAL$/CParticleEvolver_Script_3C551184",
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};
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_6296BB4F
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{
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InheritInitialVelocity = 1.0000000e+000;
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Renderer = "$LOCAL$/CParticleRenderer_Ribbon_406A8A93";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_D2BCBB7D",
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"$LOCAL$/CParticleFieldDeclaration_6977655B",
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"$LOCAL$/CParticleFieldDeclaration_8733F1BA",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerProceduralTurbulence_83944BA6",
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"$LOCAL$/CParticleSamplerCurve_02FE3605",
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"$LOCAL$/CParticleSamplerCurve_358C32D4",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_B9DE44BE";
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States =
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{
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"$LOCAL$/CParticleState_AE6FB75C",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B9DE44BE
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{
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Expression = "function void Eval()
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{
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Life = 0.2;
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TextureID = rand(0,16); // random lightning texture from the atlas, for the ribbon
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ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio);
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}
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function void PostEval()
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{
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// here, we use the same trick as in the Probes -> LightningRay layers.
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// we can reconstruct the vector from the start of the lightning to the hit-point
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// by grabbing the parent\'s velocity. (we have \'InheritInitialVelocity\' set to 1.0)
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// this works because the parent particle doesn\'t modify its velocity.
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// its physics evolver has neither gravity nor friction.
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// also, the parent particle has its velocity multiplied by 10.
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// to reconstruct the original move length, divide by 10.
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// here, we use the move length to scale the displacements.
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// very short lightning rays will be less displaced by the turbulence
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// than very long ones:
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float scale = sqrt(length(Velocity)) * 1.0; // defines the scale of the \'random walk\' shape
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float moveLength = scale * 0.8; // defines the intensity of the \'random walk\'
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// the displacement also depends on the particle\'s location along the lighting ray.
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// we use \'spawner.LifeRatio\' for this. it\'s 0 at the start of the ray, and 1 at the end.
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float weight = DisplacementWeight.sample(spawner.LifeRatio) * moveLength;
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float3 turbulence = Turb.sample(Position / scale); // sample the turbulence.
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Velocity = (turbulence + float3(0,0.3,0)) * weight; // add a small up velocity
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Position += turbulence * weight * 0.05;
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}
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";
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_8D148890
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{
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EditorInfosIsBlockMinimized = 0;
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}
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CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_406A8A93
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{
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EditorInfosIsBlockMinimized = 0;
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BillboardingMaterial = Additive_NoAlpha;
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Diffuse = "Textures/FX/Lightning_05.dds";
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AtlasDefinition = "Textures/FX/AtlasX4.pkat";
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TextureIDField = "TextureID";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C5BEE352
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{
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FieldName = "RibbonU";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D2BCBB7D
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{
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FieldName = "TextureID";
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3C551184
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{
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EditorInfosIsBlockMinimized = 0;
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_FD648C97";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_FD648C97
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{
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Expression = "function void Eval()
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{
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Color *= ColorCoeff;
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}
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";
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_83944BA6
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{
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EditorInfosIsBlockMinimized = 0;
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SamplerName = "Turb";
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Scale = 1.0000000e-001;
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Strength = 1.5000000e+000;
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TimeScale = 1.0000000e+000;
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TimeBase = 2.0000000e+000;
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_1D536061
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{
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_D9406638";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_D9406638
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{
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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1.4865017e-001,
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4.4999999e-001,
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5.0000000e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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1.0334474e-001,
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2.6361281e-001,
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7.1384251e-001,
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8.3447212e-001,
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1.1119616e-001,
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3.0828416e-001,
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7.8421211e-001,
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9.0337712e-001,
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3.4852638e+000,
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9.4640656e+000,
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5.1027214e+001,
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9.5917916e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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3.0225569e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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6.1274534e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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3.8951990e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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6.4629212e-002,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-7.0983033e+000,
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-1.8537035e+001,
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-1.0219292e+002,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
|
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8733F1BA
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|
{
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FieldName = "ColorCoeff";
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_02FE3605
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
SamplerName = "ColorCoeffLookup";
|
|
Times =
|
|
{
|
|
0.0000000e+000,
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|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
1.0483411e+001,
|
|
1.3673043e-001,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
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|
0.0000000e+000,
|
|
-1.5378418e+001,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_61875AAC
|
|
{
|
|
Name = "Size";
|
|
Evaluator = "$LOCAL$/CParticleSamplerCurve_4CFA78DF";
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_358C32D4
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
SamplerName = "DisplacementWeight";
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
4.9999997e-002,
|
|
2.4846181e-001,
|
|
7.6148897e-001,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
8.6095601e-001,
|
|
8.5956806e-001,
|
|
0.0000000e+000,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
1.0054991e+000,
|
|
4.3767360e-001,
|
|
1.1313937e+000,
|
|
-9.1121650e-001,
|
|
-4.2363286e-001,
|
|
-7.7890837e-001,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_26012A5E
|
|
{
|
|
FieldName = "Color";
|
|
FieldType = float4;
|
|
}
|
|
CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_87E3226F
|
|
{
|
|
}
|
|
CActionFactoryParticleSpawnerBase $LOCAL$/Flash
|
|
{
|
|
Descriptor = "$LOCAL$/CParticleDescriptor_D0024371";
|
|
Infinite = true;
|
|
}
|
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_D0024371
|
|
{
|
|
Renderer = "$LOCAL$/CParticleRenderer_Billboard_040A3BEB";
|
|
CustomFields =
|
|
{
|
|
"$LOCAL$/CParticleFieldDeclaration_26012A5E",
|
|
};
|
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_A0287E88";
|
|
States =
|
|
{
|
|
"$LOCAL$/CParticleState_FE8D438A",
|
|
};
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A0287E88
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
Life = 2;
|
|
Size = 0.12;
|
|
Color = float4(1,2,10,1) * 2.5;
|
|
}
|
|
";
|
|
}
|
|
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_040A3BEB
|
|
{
|
|
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
|
|
}
|
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_832FE16F
|
|
{
|
|
AttributeName = "ProbeLength";
|
|
AttributeDescription = "Average length of probe-rays cast in the scene\\nThe rays are randomly cast on a sphere.\\nThis attribute directly controls the radius of that sphere.";
|
|
DefaultValueF4 = float4(3.5000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
HasMin = true;
|
|
HasMax = true;
|
|
MaxValueF4 = float4(2.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9BDD555E
|
|
{
|
|
AttributeName = "ProbeRandomVariation";
|
|
AttributeDescription = "Random variation on the probe-rays length.\\nAs a fraction of their original length.";
|
|
DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
HasMin = true;
|
|
HasMax = true;
|
|
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CActionFactoryParticleSpawnerBase $LOCAL$/Sparks
|
|
{
|
|
Delay = 1.0000000e-001;
|
|
Descriptor = "$LOCAL$/CParticleDescriptor_E47A4733";
|
|
SpawnCount = 1.0000000e+001;
|
|
SpawnCountRelativeRandomDeviation = 5.1968497e-001;
|
|
}
|
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_E47A4733
|
|
{
|
|
Renderer = "$LOCAL$/CParticleRenderer_Billboard_68EB8B1D";
|
|
CustomFields =
|
|
{
|
|
"$LOCAL$/CParticleFieldDeclaration_C72A5DFB",
|
|
};
|
|
Samplers =
|
|
{
|
|
"$LOCAL$/CParticleSamplerShape_697E0E01",
|
|
};
|
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C3150C72";
|
|
States =
|
|
{
|
|
"$LOCAL$/CParticleState_EEDE49A4",
|
|
};
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C3150C72
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
Expression = "function void Eval()
|
|
{
|
|
float energy = pow(rand(0,1),2);
|
|
Life = 0.15 + energy * 0.5;
|
|
Size = 0.01;
|
|
|
|
Velocity = StartVelocity.samplePosition() * (0.1 + energy * 2);
|
|
}
|
|
";
|
|
}
|
|
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_68EB8B1D
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
|
|
BillboardMode = VelocityCapsuleAlign;
|
|
AxisScale = 5.0000001e-002;
|
|
}
|
|
CParticleState $LOCAL$/CParticleState_EEDE49A4
|
|
{
|
|
StateName = "State_0";
|
|
Evolvers =
|
|
{
|
|
"$LOCAL$/CParticleEvolver_Physics_CB2C1737",
|
|
"$LOCAL$/CParticleEvolver_Field_2D1006DA",
|
|
};
|
|
}
|
|
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_CB2C1737
|
|
{
|
|
ConstantAcceleration = float3(0.0000000e+000, -2.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_03F75AC6
|
|
{
|
|
EventName = "OnCollide";
|
|
EventAction = "$LOCAL$/LightningHit";
|
|
}
|
|
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_697E0E01
|
|
{
|
|
SamplerName = "StartVelocity";
|
|
Shape = "$LOCAL$/CShapeDescriptor_7F63D458";
|
|
}
|
|
CShapeDescriptor $LOCAL$/CShapeDescriptor_7F63D458
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
Position = float3(0.0000000e+000, 5.0000001e-002, 0.0000000e+000);
|
|
ShapeType = COMPLEX_ELLIPSOID;
|
|
Radius = 2.5000000e-001;
|
|
CutPlane = 5.0000000e-001;
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C72A5DFB
|
|
{
|
|
FieldName = "Color";
|
|
FieldType = float4;
|
|
}
|
|
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_2D1006DA
|
|
{
|
|
Name = "Color";
|
|
Evaluator = "$LOCAL$/CParticleSamplerCurve_83F361A5";
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_83F361A5
|
|
{
|
|
ValueType = Float4;
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
6.6198356e-002,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
1.2034655e+000,
|
|
4.8907104e+000,
|
|
2.3392933e+001,
|
|
1.0055624e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
-1.2091321e-001,
|
|
-4.4742250e-001,
|
|
-2.2881224e+000,
|
|
0.0000000e+000,
|
|
-1.7056158e+000,
|
|
-6.3113933e+000,
|
|
-3.2276520e+001,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CActionFactoryWithChilds $LOCAL$/LightningHit
|
|
{
|
|
ChildList =
|
|
{
|
|
"$LOCAL$/Sparks",
|
|
"$LOCAL$/Light",
|
|
"$LOCAL$/HitSound",
|
|
};
|
|
}
|
|
CActionFactoryParticleSpawnerBase $LOCAL$/Light
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
Descriptor = "$LOCAL$/CParticleDescriptor_04E81ECC";
|
|
}
|
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_04E81ECC
|
|
{
|
|
Renderer = "$LOCAL$/CParticleRenderer_Light_DCEA9FC3";
|
|
CustomFields =
|
|
{
|
|
"$LOCAL$/CParticleFieldDeclaration_D18902F4",
|
|
};
|
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_056A7F7F";
|
|
States =
|
|
{
|
|
"$LOCAL$/CParticleState_9150CA09",
|
|
};
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_056A7F7F
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
Life = 0.15;
|
|
Size = 0.8;
|
|
}
|
|
";
|
|
}
|
|
CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_DCEA9FC3
|
|
{
|
|
BillboardingMaterial = Lighting_SplatPass_Spec;
|
|
LightIntensityMultiplier = 2.0000000e+000;
|
|
LightRadiusMultiplier = 1.5000000e+000;
|
|
}
|
|
CParticleState $LOCAL$/CParticleState_9150CA09
|
|
{
|
|
StateName = "State_0";
|
|
Evolvers =
|
|
{
|
|
"$LOCAL$/CParticleEvolver_Field_70F90842",
|
|
};
|
|
}
|
|
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_70F90842
|
|
{
|
|
Name = "Color";
|
|
Evaluator = "$LOCAL$/CParticleSamplerCurve_C3EE4B2D";
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C3EE4B2D
|
|
{
|
|
ValueType = Float4;
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
1.4999999e-001,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
9.9309075e-001,
|
|
1.8677766e+000,
|
|
4.6116023e+000,
|
|
9.9309075e-001,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D18902F4
|
|
{
|
|
FieldName = "Color";
|
|
FieldType = float4;
|
|
}
|
|
CActionFactoryWithRandomChilds $LOCAL$/HitSound
|
|
{
|
|
Delay = 1.0000000e-001;
|
|
ChildList =
|
|
{
|
|
"$LOCAL$/SoundLayer_1",
|
|
"$LOCAL$/SoundLayer_2",
|
|
"$LOCAL$/SoundLayer_3",
|
|
};
|
|
}
|
|
CActionFactorySound $LOCAL$/SoundLayer_1
|
|
{
|
|
SoundPath = "Sounds/lg_hit1.wav";
|
|
Volume = 7.5119621e-001;
|
|
}
|
|
CActionFactorySound $LOCAL$/SoundLayer_2
|
|
{
|
|
SoundPath = "Sounds/lg_hit2.wav";
|
|
}
|
|
CActionFactorySound $LOCAL$/SoundLayer_3
|
|
{
|
|
SoundPath = "Sounds/lg_hit3.wav";
|
|
}
|
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6085D8ED
|
|
{
|
|
AttributeName = "Flux";
|
|
AttributeDescription = "Controls the amount of probe-rays.\\nmutiplier applied to the spawn rate of the \'Probes\' layer";
|
|
DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
HasMin = true;
|
|
HasMax = true;
|
|
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|