FiE-Game/assets/streaming/PackFx/Particles/Lightning/Lightning_Probes_1.5.4.pkfx
2018-11-20 20:05:15 +02:00

835 lines
20 KiB
Text

Version = 1.8.4.27161;
CParticleEffect $LOCAL$/Resource
{
OnSpawn = "$LOCAL$/Spawner";
LayerGroups =
{
"$LOCAL$/LightningRay",
"$LOCAL$/LightningHit",
};
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Probes
{
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 1.5000000e+003;
FluxFactorExpression = "Flux";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
{
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_A86DAC34",
};
CustomEvents =
{
"$LOCAL$/CParticleEventDeclaration_33B6E507",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
States =
{
"$LOCAL$/CParticleState_3AF8190E",
};
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
ChildList =
{
"$LOCAL$/Probes",
"$LOCAL$/Flash",
};
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_4CFA78DF
{
Times =
{
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};
FloatValues =
{
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6.2412813e-002,
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FloatTangents =
{
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};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
{
Expression = "function void Eval()
{
// instant kill, this is a dummy particle whose sole purpose is to probe the scene
Life = 0.0;
}
function void PostEval()
{
// here, all our Position, Velocity, etc.. are in worldspace.
// we can query the scene for intersections using these:
float3 probeDir = vrand();
float halfProbeVar = ProbeLength * (0.5 * ProbeRandomVariation);
float4 it = scene.intersect(Position, probeDir, ProbeLength + rand(-halfProbeVar, +halfProbeVar));
int hasHit = it.w != infinity;
float3 contactNormal = it.xyz;
float3 toContactPoint = probeDir * it.w - contactNormal * 0.01; // offset a bit from the contact surface;
// here, we\'ll use a trick that consists of using the Velocity to
// send a float3 information to the child layer we\'re going to trigger.
// it knows our position (it will be instantiated there)
// but it also needs to know the contact point we want it to shoot at.
Velocity = toContactPoint;
OnProbeHit.trigger(hasHit);
}
";
}
CParticleState $LOCAL$/CParticleState_3AF8190E
{
EditorInfosIsBlockMinimized = 0;
StateName = "State_0";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F67EA027
{
Times =
{
0.0000000e+000,
4.9521124e-001,
1.0000000e+000,
};
FloatValues =
{
1.0000000e+000,
1.9575076e+000,
1.0000000e+000,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
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};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_832FE16F",
"$LOCAL$/CParticleAttributeDeclaration_9BDD555E",
"$LOCAL$/CParticleAttributeDeclaration_6085D8ED",
};
}
CParticleState $LOCAL$/CParticleState_FE8D438A
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Localspace_87E3226F",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A86DAC34
{
FieldName = "Velocity";
FieldType = float3;
TransformFilter = rotate;
}
CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_33B6E507
{
EventName = "OnProbeHit";
EventAction = "$LOCAL$/LightningRay";
}
CActionFactoryParticleSpawnerBase $LOCAL$/LightningRay
{
Descriptor = "$LOCAL$/CParticleDescriptor_726054D6";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_726054D6
{
InheritInitialVelocity = 1.0000000e+000;
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_C5BEE352",
};
CustomEvents =
{
"$LOCAL$/CParticleEventDeclaration_03F75AC6",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_860E8951";
States =
{
"$LOCAL$/CParticleState_10173ACB",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_860E8951
{
Expression = "function void Eval()
{
Life = 0.1;
}
function void PostEval()
{
// the Velocity we inherit from the parent trigger is set to the vector that goes
// from our position to the contact point. as we use that vector as a velocity in units/s
// we\'d need one second to reach the contact point.
// as we only live 0.1 seconds, and still want to reach that destination,
// increase the velocity by 1/0.1 = 10 :
Velocity /= 0.1;
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6977655B
{
FieldName = "Color";
FieldType = float4;
}
CParticleState $LOCAL$/CParticleState_10173ACB
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_B66CBBEA",
"$LOCAL$/LightningBeam",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B66CBBEA
{
EditorInfosIsBlockMinimized = 0;
WorldInteractionMode = OneWay;
DieOnContact = true;
}
CParticleEvolver_Spawner $LOCAL$/LightningBeam
{
FirstSpawnDelay = 3.0000001e-001;
Descriptor = "$LOCAL$/CParticleDescriptor_6296BB4F";
FluxFunction = "$LOCAL$/CParticleSamplerCurve_F67EA027";
}
CParticleState $LOCAL$/CParticleState_AE6FB75C
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_8D148890",
"$LOCAL$/CParticleEvolver_Field_1D536061",
"$LOCAL$/CParticleEvolver_Field_61875AAC",
"$LOCAL$/CParticleEvolver_Script_3C551184",
};
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_6296BB4F
{
InheritInitialVelocity = 1.0000000e+000;
Renderer = "$LOCAL$/CParticleRenderer_Ribbon_406A8A93";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_D2BCBB7D",
"$LOCAL$/CParticleFieldDeclaration_6977655B",
"$LOCAL$/CParticleFieldDeclaration_8733F1BA",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_83944BA6",
"$LOCAL$/CParticleSamplerCurve_02FE3605",
"$LOCAL$/CParticleSamplerCurve_358C32D4",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_B9DE44BE";
States =
{
"$LOCAL$/CParticleState_AE6FB75C",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B9DE44BE
{
Expression = "function void Eval()
{
Life = 0.2;
TextureID = rand(0,16); // random lightning texture from the atlas, for the ribbon
ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio);
}
function void PostEval()
{
// here, we use the same trick as in the Probes -> LightningRay layers.
// we can reconstruct the vector from the start of the lightning to the hit-point
// by grabbing the parent\'s velocity. (we have \'InheritInitialVelocity\' set to 1.0)
// this works because the parent particle doesn\'t modify its velocity.
// its physics evolver has neither gravity nor friction.
// also, the parent particle has its velocity multiplied by 10.
// to reconstruct the original move length, divide by 10.
// here, we use the move length to scale the displacements.
// very short lightning rays will be less displaced by the turbulence
// than very long ones:
float scale = sqrt(length(Velocity)) * 1.0; // defines the scale of the \'random walk\' shape
float moveLength = scale * 0.8; // defines the intensity of the \'random walk\'
// the displacement also depends on the particle\'s location along the lighting ray.
// we use \'spawner.LifeRatio\' for this. it\'s 0 at the start of the ray, and 1 at the end.
float weight = DisplacementWeight.sample(spawner.LifeRatio) * moveLength;
float3 turbulence = Turb.sample(Position / scale); // sample the turbulence.
Velocity = (turbulence + float3(0,0.3,0)) * weight; // add a small up velocity
Position += turbulence * weight * 0.05;
}
";
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_8D148890
{
EditorInfosIsBlockMinimized = 0;
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_406A8A93
{
EditorInfosIsBlockMinimized = 0;
BillboardingMaterial = Additive_NoAlpha;
Diffuse = "Textures/FX/Lightning_05.dds";
AtlasDefinition = "Textures/FX/AtlasX4.pkat";
TextureIDField = "TextureID";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C5BEE352
{
FieldName = "RibbonU";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D2BCBB7D
{
FieldName = "TextureID";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3C551184
{
EditorInfosIsBlockMinimized = 0;
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_FD648C97";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_FD648C97
{
Expression = "function void Eval()
{
Color *= ColorCoeff;
}
";
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_83944BA6
{
EditorInfosIsBlockMinimized = 0;
SamplerName = "Turb";
Scale = 1.0000000e-001;
Strength = 1.5000000e+000;
TimeScale = 1.0000000e+000;
TimeBase = 2.0000000e+000;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_1D536061
{
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_D9406638";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_D9406638
{
ValueType = Float4;
Times =
{
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FloatTangents =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8733F1BA
{
FieldName = "ColorCoeff";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_02FE3605
{
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SamplerName = "ColorCoeffLookup";
Times =
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FloatValues =
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FloatTangents =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_61875AAC
{
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_4CFA78DF";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_358C32D4
{
EditorInfosIsBlockMinimized = 0;
SamplerName = "DisplacementWeight";
Times =
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FloatValues =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_26012A5E
{
FieldName = "Color";
FieldType = float4;
}
CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_87E3226F
{
}
CActionFactoryParticleSpawnerBase $LOCAL$/Flash
{
Descriptor = "$LOCAL$/CParticleDescriptor_D0024371";
Infinite = true;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_D0024371
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_040A3BEB";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_26012A5E",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_A0287E88";
States =
{
"$LOCAL$/CParticleState_FE8D438A",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A0287E88
{
Expression = "function void Eval()
{
Life = 2;
Size = 0.12;
Color = float4(1,2,10,1) * 2.5;
}
";
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_040A3BEB
{
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_832FE16F
{
AttributeName = "ProbeLength";
AttributeDescription = "Average length of probe-rays cast in the scene\\nThe rays are randomly cast on a sphere.\\nThis attribute directly controls the radius of that sphere.";
DefaultValueF4 = float4(3.5000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(2.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9BDD555E
{
AttributeName = "ProbeRandomVariation";
AttributeDescription = "Random variation on the probe-rays length.\\nAs a fraction of their original length.";
DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CActionFactoryParticleSpawnerBase $LOCAL$/Sparks
{
Delay = 1.0000000e-001;
Descriptor = "$LOCAL$/CParticleDescriptor_E47A4733";
SpawnCount = 1.0000000e+001;
SpawnCountRelativeRandomDeviation = 5.1968497e-001;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_E47A4733
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_68EB8B1D";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_C72A5DFB",
};
Samplers =
{
"$LOCAL$/CParticleSamplerShape_697E0E01",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C3150C72";
States =
{
"$LOCAL$/CParticleState_EEDE49A4",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C3150C72
{
EditorInfosIsBlockMinimized = 0;
Expression = "function void Eval()
{
float energy = pow(rand(0,1),2);
Life = 0.15 + energy * 0.5;
Size = 0.01;
Velocity = StartVelocity.samplePosition() * (0.1 + energy * 2);
}
";
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_68EB8B1D
{
EditorInfosIsBlockMinimized = 0;
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
BillboardMode = VelocityCapsuleAlign;
AxisScale = 5.0000001e-002;
}
CParticleState $LOCAL$/CParticleState_EEDE49A4
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_CB2C1737",
"$LOCAL$/CParticleEvolver_Field_2D1006DA",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_CB2C1737
{
ConstantAcceleration = float3(0.0000000e+000, -2.0000000e+000, 0.0000000e+000);
}
CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_03F75AC6
{
EventName = "OnCollide";
EventAction = "$LOCAL$/LightningHit";
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_697E0E01
{
SamplerName = "StartVelocity";
Shape = "$LOCAL$/CShapeDescriptor_7F63D458";
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_7F63D458
{
EditorInfosIsBlockMinimized = 0;
Position = float3(0.0000000e+000, 5.0000001e-002, 0.0000000e+000);
ShapeType = COMPLEX_ELLIPSOID;
Radius = 2.5000000e-001;
CutPlane = 5.0000000e-001;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C72A5DFB
{
FieldName = "Color";
FieldType = float4;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_2D1006DA
{
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_83F361A5";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_83F361A5
{
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Times =
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FloatValues =
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FloatTangents =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CActionFactoryWithChilds $LOCAL$/LightningHit
{
ChildList =
{
"$LOCAL$/Sparks",
"$LOCAL$/Light",
"$LOCAL$/HitSound",
};
}
CActionFactoryParticleSpawnerBase $LOCAL$/Light
{
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_04E81ECC";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_04E81ECC
{
Renderer = "$LOCAL$/CParticleRenderer_Light_DCEA9FC3";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_D18902F4",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_056A7F7F";
States =
{
"$LOCAL$/CParticleState_9150CA09",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_056A7F7F
{
Expression = "function void Eval()
{
Life = 0.15;
Size = 0.8;
}
";
}
CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_DCEA9FC3
{
BillboardingMaterial = Lighting_SplatPass_Spec;
LightIntensityMultiplier = 2.0000000e+000;
LightRadiusMultiplier = 1.5000000e+000;
}
CParticleState $LOCAL$/CParticleState_9150CA09
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Field_70F90842",
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_70F90842
{
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_C3EE4B2D";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C3EE4B2D
{
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Times =
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D18902F4
{
FieldName = "Color";
FieldType = float4;
}
CActionFactoryWithRandomChilds $LOCAL$/HitSound
{
Delay = 1.0000000e-001;
ChildList =
{
"$LOCAL$/SoundLayer_1",
"$LOCAL$/SoundLayer_2",
"$LOCAL$/SoundLayer_3",
};
}
CActionFactorySound $LOCAL$/SoundLayer_1
{
SoundPath = "Sounds/lg_hit1.wav";
Volume = 7.5119621e-001;
}
CActionFactorySound $LOCAL$/SoundLayer_2
{
SoundPath = "Sounds/lg_hit2.wav";
}
CActionFactorySound $LOCAL$/SoundLayer_3
{
SoundPath = "Sounds/lg_hit3.wav";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6085D8ED
{
AttributeName = "Flux";
AttributeDescription = "Controls the amount of probe-rays.\\nmutiplier applied to the spawn rate of the \'Probes\' layer";
DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}