FiE-Game/assets/streaming/PackFx/Particles/HUD/BarGauge.pkfx
2018-11-20 20:05:15 +02:00

169 lines
4.7 KiB
Text

Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryParticleSpawnerBase $LOCAL$/LED
{
EditorInfosPosition = int2(-288, -61);
Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
DurationInSeconds = 1.0000000e-003;
SpawnCountMode = TotalParticleCount;
SpawnCount = 1.0000000e+001;
FirstSpawnDelay = 5.0000000e-001;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
{
EditorInfosPosition = int2(-392, -44);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_B5F66D14",
"$LOCAL$/CParticleFieldDeclaration_E2FC4767",
"$LOCAL$/CParticleFieldDeclaration_691720B1",
"$LOCAL$/CParticleFieldDeclaration_0D6D1F2B",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
States =
{
"$LOCAL$/CParticleState_3AF8190E",
};
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/LED",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4
{
EditorInfosPosition = int2(-508, -63);
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend;
Diffuse = "Textures/White.dds";
BillboardMode = PlanarAlignedQuad;
AxisField = "UpAxis";
Axis2Field = "NormalAxis";
AxisScale = 1.0000000e+000;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
{
EditorInfosPosition = int2(-508, 22);
Expression = "function void Eval()
{
Life = infinity;
Size = 0.1;
float spawnCount = 10;
float particleId = spawner.LifeRatio * spawnCount;
Level = spawner.LifeRatio;
// 1.15 gives the spacing between each LED element.
// 1.0 would make them touch each other
// 2.0 would leave an empty space between each other as large as a full element
Position = float3((particleId - spawnCount * 0.5) * 1.15 * Size, 0, 0);
UpAxis = scene.axisUp();
NormalAxis = scene.axisForward();
}
";
}
CParticleState $LOCAL$/CParticleState_3AF8190E
{
EditorInfosPosition = int2(-508, 65);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/Script_1",
};
}
CParticleEvolver_Script $LOCAL$/Script_1
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_2E8404C8";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2E8404C8
{
Expression = "function void Eval()
{
float v = Value;
float4 lit = lerp(StartColor, EndColor, v);
Color = pow(select(float4(0,0,0,1), lit, v >= Level) * Power,2);
}
";
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_856636B6",
"$LOCAL$/CParticleAttributeDeclaration_B00D50C3",
"$LOCAL$/CParticleAttributeDeclaration_59890D42",
"$LOCAL$/CParticleAttributeDeclaration_A5203D8B",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0D6D1F2B
{
FieldName = "Level";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_856636B6
{
AttributeName = "Value";
DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B5F66D14
{
FieldName = "UpAxis";
FieldType = float3;
TransformFilter = rotate;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E2FC4767
{
FieldName = "NormalAxis";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_691720B1
{
FieldName = "Color";
FieldType = float4;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B00D50C3
{
AttributeName = "StartColor";
AttributeType = float4;
DefaultValueF4 = float4(2.0000000e-001, 2.0000000e-001, 2.0000000e-001, 1.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_59890D42
{
AttributeName = "EndColor";
AttributeType = float4;
DefaultValueF4 = float4(0.0000000e+000, 6.9999999e-001, 8.9999998e-001, 1.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A5203D8B
{
AttributeName = "Power";
DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(5.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}