mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
143 lines
4.6 KiB
C#
143 lines
4.6 KiB
C#
using Fie.Utility;
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using Fie.Voice;
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using GameDataEditor;
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using System.Collections.Generic;
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namespace Fie.Manager
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{
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public class FieDialogManager : FieManagerBehaviour<FieDialogManager>
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{
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public delegate void FieDialogManagerDialogChangedCallback(FieGameCharacter actor, GDEWordScriptsListData dialogData);
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private Queue<KeyValuePair<GDEWordScriptsListData, FieGameCharacter>> _dialogQueues = new Queue<KeyValuePair<GDEWordScriptsListData, FieGameCharacter>>();
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private FieGameCharacter _currentActor;
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private GDEWordScriptsListData _currentWordScript;
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public bool _isEnableDialog = true;
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public bool isEnableDialg
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{
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get
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{
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return _isEnableDialog;
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}
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set
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{
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if (_isEnableDialog != value)
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{
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if (!isEnableDialg)
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{
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this.dialogEndEvent(null, null);
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}
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_isEnableDialog = value;
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}
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}
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}
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public event FieDialogManagerDialogChangedCallback dialogStartEvent;
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public event FieDialogManagerDialogChangedCallback dialogEndEvent;
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public void RequestDialog(FieGameCharacter actor, GDEWordScriptsListData dialogData)
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{
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if (!(actor == null) && !(actor.voiceController == null) && dialogData != null && actor.isSpeakable && (!(_currentActor != null) || !(_currentActor.voiceController != null) || !_currentActor.voiceController.isPlaying || _currentWordScript == null || dialogData.Trigger.enableStaking || dialogData.Trigger.priority < _currentWordScript.Trigger.priority))
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{
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_dialogQueues.Enqueue(new KeyValuePair<GDEWordScriptsListData, FieGameCharacter>(dialogData, actor));
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if (_dialogQueues.Count == 1)
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{
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SetDialogFromQueue();
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}
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}
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}
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public void RequestDialog(GDEWordScriptTriggerTypeData triggerTypeData, GDEGameCharacterTypeData gameCharacterTypeData = null)
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{
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if (triggerTypeData != null)
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{
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List<GDEWordScriptsListData> list = FieMasterData<GDEWordScriptsListData>.FindMasterDataList(delegate(GDEWordScriptsListData wordScriptData)
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{
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if (triggerTypeData.Key != wordScriptData.Trigger.Key)
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{
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return false;
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}
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if (gameCharacterTypeData != null && gameCharacterTypeData.Key != wordScriptData.Actor.Key)
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{
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return false;
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}
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return true;
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});
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if (list != null && list.Count > 0)
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{
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GDEWordScriptsListData gDEWordScriptsListData = null;
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Lottery<GDEWordScriptsListData> lottery = new Lottery<GDEWordScriptsListData>();
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lottery.InitializeFromListData(list);
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if (lottery.IsExecutable())
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{
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gDEWordScriptsListData = lottery.Lot();
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FieGameCharacter existingGameCharacterRandom = FieManagerBehaviour<FieUserManager>.I.GetExistingGameCharacterRandom(gDEWordScriptsListData.Actor);
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RequestDialog(existingGameCharacterRandom, gDEWordScriptsListData);
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}
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}
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}
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}
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private void VoiceController_startEvent(FieVoiceController controller)
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{
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FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(-1f, 0.2f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.SE);
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}
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private void VoiceController_endEvent(FieVoiceController controller)
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{
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FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(0f, 0.2f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.SE);
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if (_currentWordScript != null && _currentWordScript.Next != null)
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{
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GDEGameCharacterTypeData actor = _currentWordScript.Next.Actor;
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if (actor != null)
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{
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FieGameCharacter existingGameCharacterRandom = FieManagerBehaviour<FieUserManager>.I.GetExistingGameCharacterRandom(actor);
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if (existingGameCharacterRandom != null)
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{
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RequestDialog(existingGameCharacterRandom, _currentWordScript.Next);
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}
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}
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}
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if (this.dialogEndEvent != null)
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{
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this.dialogEndEvent(_currentActor, _currentWordScript);
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}
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_currentActor = null;
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_currentWordScript = null;
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SetDialogFromQueue();
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}
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private void SetDialogFromQueue()
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{
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if (_dialogQueues.Count > 0)
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{
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KeyValuePair<GDEWordScriptsListData, FieGameCharacter> keyValuePair = _dialogQueues.Dequeue();
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_currentWordScript = keyValuePair.Key;
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_currentActor = keyValuePair.Value;
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if (_currentActor == null)
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{
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if (_dialogQueues.Count <= 0)
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{
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return;
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}
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SetDialogFromQueue();
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}
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if (_isEnableDialog)
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{
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_currentActor.voiceController.startEvent += VoiceController_startEvent;
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_currentActor.voiceController.endEvent += VoiceController_endEvent;
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_currentActor.voiceController.Play(_currentWordScript.Key, isForceSet: true);
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if (this.dialogStartEvent != null)
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{
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this.dialogStartEvent(_currentActor, _currentWordScript);
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}
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}
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}
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}
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}
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}
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