mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
85 lines
4.5 KiB
C#
85 lines
4.5 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(Tonemapping))]
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class TonemappingEditor : Editor
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{
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SerializedObject serObj;
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SerializedProperty type;
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// CURVE specific parameter
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SerializedProperty remapCurve;
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SerializedProperty exposureAdjustment;
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// REINHARD specific parameter
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SerializedProperty middleGrey;
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SerializedProperty white;
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SerializedProperty adaptionSpeed;
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SerializedProperty adaptiveTextureSize;
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void OnEnable () {
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serObj = new SerializedObject (target);
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type = serObj.FindProperty ("type");
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remapCurve = serObj.FindProperty ("remapCurve");
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exposureAdjustment = serObj.FindProperty ("exposureAdjustment");
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middleGrey = serObj.FindProperty ("middleGrey");
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white = serObj.FindProperty ("white");
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adaptionSpeed = serObj.FindProperty ("adaptionSpeed");
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adaptiveTextureSize = serObj.FindProperty("adaptiveTextureSize");
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}
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public override void OnInspectorGUI () {
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serObj.Update ();
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GUILayout.Label("Mapping HDR to LDR ranges since 1982", EditorStyles.miniLabel);
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Camera cam = (target as Tonemapping).GetComponent<Camera>();
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if (cam != null) {
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#if UNITY_5_6_OR_NEWER
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if (!cam.allowHDR) {
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#else
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if (!cam.hdr) {
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#endif
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EditorGUILayout.HelpBox("The camera is not HDR enabled. This will likely break the Tonemapper.", MessageType.Warning);
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}
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else if (!(target as Tonemapping).validRenderTextureFormat) {
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EditorGUILayout.HelpBox("The input to Tonemapper is not in HDR. Make sure that all effects prior to this are executed in HDR.", MessageType.Warning);
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}
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}
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EditorGUILayout.PropertyField (type, new GUIContent ("Technique"));
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if (type.enumValueIndex == (int) Tonemapping.TonemapperType.UserCurve) {
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EditorGUILayout.PropertyField (remapCurve, new GUIContent ("Remap curve", "Specify the mapping of luminances yourself"));
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} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.SimpleReinhard) {
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EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
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} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.Hable) {
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EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
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} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.Photographic) {
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EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
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} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.OptimizedHejiDawson) {
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EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
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} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.AdaptiveReinhard) {
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EditorGUILayout.PropertyField (middleGrey, new GUIContent ("Middle grey", "Middle grey defines the average luminance thus brightening or darkening the entire image."));
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EditorGUILayout.PropertyField (white, new GUIContent ("White", "Smallest luminance value that will be mapped to white"));
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EditorGUILayout.PropertyField (adaptionSpeed, new GUIContent ("Adaption Speed", "Speed modifier for the automatic adaption"));
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EditorGUILayout.PropertyField (adaptiveTextureSize, new GUIContent ("Texture size", "Defines the amount of downsamples needed."));
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} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.AdaptiveReinhardAutoWhite) {
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EditorGUILayout.PropertyField (middleGrey, new GUIContent ("Middle grey", "Middle grey defines the average luminance thus brightening or darkening the entire image."));
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EditorGUILayout.PropertyField (adaptionSpeed, new GUIContent ("Adaption Speed", "Speed modifier for the automatic adaption"));
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EditorGUILayout.PropertyField (adaptiveTextureSize, new GUIContent ("Texture size", "Defines the amount of downsamples needed."));
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}
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GUILayout.Label("All following effects will use LDR color buffers", EditorStyles.miniBoldLabel);
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serObj.ApplyModifiedProperties();
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}
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}
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}
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