mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
111 lines
4.6 KiB
C#
111 lines
4.6 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof( NoiseAndGrain))]
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class NoiseAndGrainEditor : Editor
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{
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SerializedObject serObj;
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SerializedProperty intensityMultiplier;
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SerializedProperty generalIntensity;
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SerializedProperty blackIntensity;
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SerializedProperty whiteIntensity;
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SerializedProperty midGrey;
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SerializedProperty dx11Grain;
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SerializedProperty softness;
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SerializedProperty monochrome;
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SerializedProperty intensities;
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SerializedProperty tiling;
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SerializedProperty monochromeTiling;
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SerializedProperty noiseTexture;
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SerializedProperty filterMode;
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void OnEnable () {
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serObj = new SerializedObject (target);
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intensityMultiplier = serObj.FindProperty("intensityMultiplier");
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generalIntensity = serObj.FindProperty("generalIntensity");
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blackIntensity = serObj.FindProperty("blackIntensity");
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whiteIntensity = serObj.FindProperty("whiteIntensity");
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midGrey = serObj.FindProperty("midGrey");
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dx11Grain = serObj.FindProperty("dx11Grain");
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softness = serObj.FindProperty("softness");
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monochrome = serObj.FindProperty("monochrome");
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intensities = serObj.FindProperty("intensities");
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tiling = serObj.FindProperty("tiling");
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monochromeTiling = serObj.FindProperty("monochromeTiling");
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noiseTexture = serObj.FindProperty("noiseTexture");
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filterMode = serObj.FindProperty("filterMode");
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}
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public override void OnInspectorGUI () {
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serObj.Update();
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EditorGUILayout.LabelField("Overlays animated noise patterns", EditorStyles.miniLabel);
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EditorGUILayout.PropertyField(dx11Grain, new GUIContent("DirectX 11 Grain"));
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if (dx11Grain.boolValue && !(target as NoiseAndGrain).Dx11Support()) {
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EditorGUILayout.HelpBox("DX11 mode not supported (need DX11 GPU and enable DX11 in PlayerSettings)", MessageType.Info);
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}
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EditorGUILayout.PropertyField(monochrome, new GUIContent("Monochrome"));
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EditorGUILayout.Separator();
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EditorGUILayout.Slider(intensityMultiplier, 0.0f, 10.0f, new GUIContent("Intensity Multiplier"));
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EditorGUILayout.Slider(generalIntensity, 0.0f, 1.0f, new GUIContent(" General"));
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EditorGUILayout.Slider(blackIntensity, 0.0f, 1.0f, new GUIContent(" Black Boost"));
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EditorGUILayout.Slider(whiteIntensity, 0.0f, 1.0f, new GUIContent(" White Boost"));
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midGrey.floatValue = EditorGUILayout.Slider( new GUIContent(" Mid Grey (for Boost)"), midGrey.floatValue, 0.0f, 1.0f);
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if (monochrome.boolValue == false) {
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Color c = new Color(intensities.vector3Value.x,intensities.vector3Value.y,intensities.vector3Value.z,1.0f);
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c = EditorGUILayout.ColorField(new GUIContent(" Color Weights"), c);
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intensities.vector3Value = new Vector3(c.r, c.g, c.b);
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}
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if (!dx11Grain.boolValue) {
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField("Noise Shape");
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EditorGUILayout.PropertyField(noiseTexture, new GUIContent(" Texture"));
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EditorGUILayout.PropertyField(filterMode, new GUIContent(" Filter"));
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}
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else {
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField("Noise Shape");
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}
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softness.floatValue = EditorGUILayout.Slider( new GUIContent(" Softness"),softness.floatValue, 0.0f, 0.99f);
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if (!dx11Grain.boolValue) {
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField("Advanced");
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if (monochrome.boolValue == false)
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{
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Vector3 temp = tiling.vector3Value;
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temp.x = EditorGUILayout.FloatField(new GUIContent(" Tiling (Red)"), tiling.vector3Value.x);
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temp.y = EditorGUILayout.FloatField(new GUIContent(" Tiling (Green)"), tiling.vector3Value.y);
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temp.z = EditorGUILayout.FloatField(new GUIContent(" Tiling (Blue)"), tiling.vector3Value.z);
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tiling.vector3Value = temp;
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}
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else {
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EditorGUILayout.PropertyField(monochromeTiling, new GUIContent(" Tiling"));
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}
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}
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serObj.ApplyModifiedProperties();
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}
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}
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}
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