mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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38 lines
785 B
C#
38 lines
785 B
C#
using CircularGravityForce;
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using Fie.Utility;
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using UnityEngine;
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public class FiePhysicalForce : MonoBehaviour
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{
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private const float PHYSICAL_FORCE_MAGNI = 2f;
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[SerializeField]
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private CGF _gravityObject;
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private Tweener<TweenTypesOutSine> _tweener;
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private float _initSize;
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public void Awake()
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{
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_tweener = new Tweener<TweenTypesOutSine>();
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_initSize = _gravityObject.Size;
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}
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public void SetPhysicalForce(Vector3 normalVec, float force, float duration = 0.2f)
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{
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if (normalVec != Vector3.zero)
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{
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base.transform.rotation = Quaternion.LookRotation(normalVec);
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}
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_tweener.InitTweener(duration, force, 0f);
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}
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public void Update()
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{
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if (!_tweener.IsEnd())
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{
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_gravityObject.ForcePower = _tweener.UpdateParameterFloat(Time.deltaTime) * 2f;
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}
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}
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}
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